(05-21-2014, 10:14 AM)DnALANGE Wrote: Here is it from my FC mod Premonition... let's see.
-
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="ui_flashlight_on" />
</Main>
</SOUNDS>
<PROPERTIES Volume="0.8" MinDistance="1" MaxDistance="10" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="True" BlockVolumeMul="0.5" Priority="0" />
</SOUNDENTITY>
---
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="ui_flashlight_off" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="1" MaxDistance="10" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="True" BlockVolumeMul="0.5" Priority="0" />
</SOUNDENTITY>
---
I guess the sound you downloaded \ created is broken.
For me the flashlight sound is perfect.
IF you want i can send you the Original files here from the WN flashlight.
My guess is try anoter sound and check if that is also acting strange.
I have the exact sounds that White Night uses. I even renamed everything from _lantern_ to _flashlight_ that is involved with the entity but still the same things. But like I did notice, I'm getting the exact same sound as the Flashlight & Batteries Demonstration video -
http://www.moddb.com/mods/white-night/vi...onstration - but in the final release they seemed to have fixed it somehow which is what I can't figure out.