Rowzter
Junior Member
Posts: 44
Threads: 12
Joined: Oct 2012
Reputation:
3
|
How to make a "pour into glass jar effect"
So i am creating this puzzle where u place a coppertube & needle in the victims head and you need to fill a glass jar that you place on the floor.
How do you make the effect that the glass jar get's filled with blood that drains from the coppertube.
can take screenshots of the scenario if needed.
|
|
06-21-2014, 04:08 PM |
|
Mudbill
Muderator
Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation:
179
|
RE: How to make a "pour into glass jar effect"
Well, you use particles and such. Have you tried checking out the script from the original event? Set the entities you need active or inactive depending on when they need to show, then add particles at areas which should be carefully placed so the particles match up with your entities. That should be pretty much it.
|
|
06-21-2014, 04:50 PM |
|
Rowzter
Junior Member
Posts: 44
Threads: 12
Joined: Oct 2012
Reputation:
3
|
RE: How to make a "pour into glass jar effect"
(06-21-2014, 04:50 PM)Mudbill Wrote: Well, you use particles and such. Have you tried checking out the script from the original event? Set the entities you need active or inactive depending on when they need to show, then add particles at areas which should be carefully placed so the particles match up with your entities. That should be pretty much it.
oh, it's an particle effect, thanks =D.
How do you set an particle effect active with script?
(This post was last modified: 06-21-2014, 06:07 PM by Rowzter.)
|
|
06-21-2014, 04:55 PM |
|
Radical Batz
Posting Freak
Posts: 953
Threads: 145
Joined: Dec 2013
Reputation:
25
|
RE: How to make a "pour into glass jar effect"
(06-21-2014, 04:55 PM)Rowzter Wrote: (06-21-2014, 04:50 PM)Mudbill Wrote: Well, you use particles and such. Have you tried checking out the script from the original event? Set the entities you need active or inactive depending on when they need to show, then add particles at areas which should be carefully placed so the particles match up with your entities. That should be pretty much it.
oh, it's an particle effect, thanks =D.
How do you set an particle effect active with script?
This is the script if you want a particle to be active in a script when doing something. CreateParticleSystemAtEntity("ps", "ps_acid_machine_bubble_end.ps", "PS", false);
(This post was last modified: 06-21-2014, 06:22 PM by Radical Batz.)
|
|
06-21-2014, 06:22 PM |
|
Rowzter
Junior Member
Posts: 44
Threads: 12
Joined: Oct 2012
Reputation:
3
|
RE: How to make a "pour into glass jar effect"
(06-21-2014, 06:22 PM)Badcat5550 Wrote: (06-21-2014, 04:55 PM)Rowzter Wrote: (06-21-2014, 04:50 PM)Mudbill Wrote: Well, you use particles and such. Have you tried checking out the script from the original event? Set the entities you need active or inactive depending on when they need to show, then add particles at areas which should be carefully placed so the particles match up with your entities. That should be pretty much it.
oh, it's an particle effect, thanks =D.
How do you set an particle effect active with script?
This is the script if you want a particle to be active in a script when doing something. CreateParticleSystemAtEntity("ps", "ps_acid_machine_bubble_end.ps", "PS", false);
Thank you! =D, had a little placingproblem with the area but i got it to work.
|
|
06-21-2014, 07:13 PM |
|
|