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Modeling/Art non-related to Amnesia / SOMA
Traggey Offline
is mildly amused

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RE: Modeling/Art non-related to Amnesia

2 hour Zbrush speedsculpt!

Full size.
http://www.deviantart.com/download/41358...1384488135

[Image: the_gravity_mechanic_by_traggey-d6u8j6g.png]
(This post was last modified: 11-15-2013, 04:52 AM by Traggey.)
11-14-2013, 10:31 PM
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Magnum Opus Offline
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RE: Modeling/Art non-related to Amnesia

^
l
Damn, two hours. I can't even make a rock. Good job.

Here is a concept of Necronomicon :
Spoiler below!
[Image: 1384636845-1475818-10200695209575387-1650384945-n.jpg]
Spoiler below!
[Image: 1384636845-1459179-10200695208415358-1959648261-n.jpg]

"You can make it all go away. Put your head back. Close your eyes...

Wade into the quiet of the stream."
11-16-2013, 10:31 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
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RE: Modeling/Art non-related to Amnesia

I like it Magnum :D Skulls are always such an intricate object to draw, no matter the animal. Always good to see someone who can draw them well.

I haven't done much lately besides some doodling and such, but recently decided to work on a future wallpaper of fanart from League of Legends. I'm taking my time with it and should have it finished soon. It's based on the champion Riven (my favorite <3), and will portray the moment where she shattered her runic sword.

Here's the sword I finished today:
Spoiler below!

[Image: riven_sword_wip_3_by_statyk94-d6urrti.jpg]


Smooth edges are a wonder :D
11-19-2013, 01:56 AM
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Rapture Offline
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RE: Modeling/Art non-related to Amnesia

Looks to elegant for the Skeleton King, and the green light doesn't look like it would belong to Kunkka, and I don't know what the 3 symbols mean.
Who does it belong to?
11-19-2013, 03:56 AM
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Statyk Offline
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RE: Modeling/Art non-related to Amnesia

(11-19-2013, 03:56 AM)Rapture Wrote: Looks to elegant for the Skeleton King, and the green light doesn't look like it would belong to Kunkka, and I don't know what the 3 symbols mean.
Who does it belong to?

I'm assuming you meant mine by saying the green light. I mentioned it's Riven's blade from League of Legends. Specifically her Redeemed skin.

Examples from the game:
Spoiler below!

[Image: Riven_Splash_2.jpg]

[Image: RedeemedRiven.jpg]


If you were talking to someone else, my apologies.
(This post was last modified: 11-19-2013, 04:23 AM by Statyk.)
11-19-2013, 04:18 AM
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Rapture Offline
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RE: Modeling/Art non-related to Amnesia

@Statyk - Sorry I'm retarded, I didn't read your text above your art. (I don't know why I skip over important details like that)

I honestly thought that was a Dota 2 workshop to be submitted item.
11-19-2013, 04:36 AM
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Rapture Offline
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RE: Modeling/Art non-related to Amnesia

Playing around with high body sculpting. I haven't done any work on the Feet/Hands or Face.

Front View
Spoiler below!
[Image: 6w6c.png] g

Back View
Spoiler below!
[Image: vx1y.png]
11-20-2013, 12:52 AM
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Magnum Opus Offline
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RE: Modeling/Art non-related to Amnesia

Very nice result on the sword !
But Riven still Op...

And nice start on the body, hope to see more. Smile

"You can make it all go away. Put your head back. Close your eyes...

Wade into the quiet of the stream."
11-21-2013, 10:56 PM
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Rapture Offline
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RE: Modeling/Art non-related to Amnesia

Spoiler below!
[Image: m52g.png]

Finished up a little more details on the dude.

Just some touch up on some muscles and stuff. His arms still look like bricks though.

I retopologized him also, (The 3 bottom guys are it) with a basic biped rig. His hands look stupid because I have yet to rig them up for animation, that is next on my list.

And lastly trying to figure out how to animate the dude. Smile

//*****
To any fellow animators, if you made a Rig whether it's based on your own style or using a tutorial. Is it annoying to position or tweak the bones? (I'm using a IK rig)
With the current tutorial I'm using, it gets annoying when the arms/legs get close to the body, and rotating or moving them just makes the elbow/knee IK bones rotate like mad.

I'm using this tutorial for my Rig.

http://cgcookie.com/blender/2011/12/12/b...r-rigging/


You can see at the beginning of the final Rig he makes. Would this be a standard rig that you guys would make? (Up to the point of the Body + Fingers. I currently have no face/eyes or toes to worry about.)

Could you suggest some tutorials on better rigs that would be better for a bipedal human?
11-22-2013, 03:35 AM
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Juras Offline
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RE: Modeling/Art non-related to Amnesia

(11-22-2013, 03:35 AM)Rapture Wrote:
Spoiler below!
[Image: m52g.png]

Finished up a little more details on the dude.

Just some touch up on some muscles and stuff. His arms still look like bricks though.

I retopologized him also, (The 3 bottom guys are it) with a basic biped rig. His hands look stupid because I have yet to rig them up for animation, that is next on my list.

And lastly trying to figure out how to animate the dude. Smile

//*****
To any fellow animators, if you made a Rig whether it's based on your own style or using a tutorial. Is it annoying to position or tweak the bones? (I'm using a IK rig)
With the current tutorial I'm using, it gets annoying when the arms/legs get close to the body, and rotating or moving them just makes the elbow/knee IK bones rotate like mad.

I'm using this tutorial for my Rig.

http://cgcookie.com/blender/2011/12/12/b...r-rigging/


You can see at the beginning of the final Rig he makes. Would this be a standard rig that you guys would make? (Up to the point of the Body + Fingers. I currently have no face/eyes or toes to worry about.)

Could you suggest some tutorials on better rigs that would be better for a bipedal human?

Looks pretty good! May I ask you what kind of character you're trying to make and what program you use? Also I noticed your sculpt has some "muddy" shapes like on the right bicep which tells me that you started sculpting on a high subdivision level which I don't recommend. Instead try starting from lowest subdivision levels and work your way up with the subdivision levels, it will result a much cleaner and nicer sculpt in the endSmile

Co-Founder & Lead Art Director of Red Line Games
3D & Environment Artist, Animator
http://jurasbatas.deviantart.com
11-22-2013, 07:32 AM
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