Finished up a little more details on the dude.
Just some touch up on some muscles and stuff. His arms still look like bricks though.
I retopologized him also, (
The 3 bottom guys are it) with a basic biped rig. His hands look stupid because I have yet to rig them up for animation, that is next on my list.
And lastly trying to figure out how to animate the dude.
//*****
To any fellow animators, if you made a Rig whether it's based on your own style or using a tutorial. Is it annoying to position or tweak the bones? (
I'm using a IK rig)
With the current tutorial I'm using, it gets annoying when the arms/legs get close to the body, and rotating or moving them just makes the elbow/knee IK bones rotate like mad.
I'm using this tutorial for my Rig.
http://cgcookie.com/blender/2011/12/12/b...r-rigging/
You can see at the beginning of the final Rig he makes. Would this be a standard rig that you guys would make? (
Up to the point of the Body + Fingers. I currently have no face/eyes or toes to worry about.)
Could you suggest some tutorials on better rigs that would be better for a bipedal human?