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Model Editor Help Looking for someone to help with enemy snts
A.M Team Offline

Posts: 811
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RE: Looking for someone to help with enemy snts

(11-02-2014, 05:30 PM)FlawlessHappiness Wrote:
(11-02-2014, 03:52 PM)TheDoctorPoo Wrote:
(11-02-2014, 01:29 PM)FlawlessHappiness Wrote:
(11-02-2014, 01:01 PM)TheDoctorPoo Wrote:
(11-02-2014, 12:45 PM)Romulator Wrote: Does your brute have a different name to servant_brute.ent (as an entity file, not the Level Editor)? Otherwise Amnesia may load the original Brute.

Have you also specified the location of the .snt files in your Resources.cfg file?

I did change the name, its definitely the changed brute. Its the snts that are bothering me.

Yes, but the .snt's a tied to the model. Meaning that if you placed the wrong model ingame it will load that instead of the one you have editted ^^

That's what I'm trying to make sure you didn't do.

OOOh, yes. I have done that, and again the snt is not playing properly.

Have you editted the ressources.cfg to point to your custom_stories folder?

Im working on an IFC. So I'm guessing that I should have the resourses.cfg to point to the sounds folder? Then yes, I have done that...
11-02-2014, 05:57 PM
FlawlessHappiness Offline
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Posts: 3,980
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RE: Looking for someone to help with enemy snts

Yes. That sounds right.

Hm, I'd like to have monster in my own hands, to see if I could get it working. Could you upload the files?

Trying is the first step to success.
11-03-2014, 08:11 AM

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