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(De)Activating ropes
Darkfire Offline
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#1
(De)Activating ropes

As said in the title. I want to make the rope inactive to make it appear in puzzle later.

I tried deactivating both of the areas (Rope and PosNode), but no luck. Perhaps this isn't possible at all ? In that case maybe you know an entity/static object that I could use. I know there's one for chain, not sure if for rope. Oh, and I can't change it into a chain, it wouldn't make sense at all :\

02-24-2015, 08:15 PM
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MrBehemoth Offline
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#2
RE: (De)Activating ropes

Could you make a rope entity out of billboards? (You could make give it segmented bodies and hinge them. Be sure to make it a grab object so it moves and is switchable.)

02-25-2015, 02:02 AM
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Darkfire Offline
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#3
RE: (De)Activating ropes

And how is that done ? Wouldn't it look like few sticks joined together ?

Ps. I could also make it out of a billboard, but I don't think they can be deactivated.

02-25-2015, 09:05 PM
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MrBehemoth Offline
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#4
RE: (De)Activating ropes

(02-25-2015, 09:05 PM)Darkfire Wrote: Wouldn't it look like few sticks joined together ?
Well, yeah, kinda. Depends on how many segments you want to give it. Maybe a static rope would be more convincing.

(02-25-2015, 09:05 PM)Darkfire Wrote: Ps. I could also make it out of a billboard, but I don't think they can be deactivated.
Make a switchable entity with a billboard attached to it.

02-26-2015, 01:43 AM
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Mudbill Offline
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#5
RE: (De)Activating ropes

You can also attach the billboard to a light and use FadeLightTo to fade the billboard out, either over time or instantly depending on the values you put.

02-26-2015, 08:48 AM
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Darkfire Offline
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#6
RE: (De)Activating ropes

I'm having a problem with creating the entity. When I open the folder with it in LvlEditor it crashes. I have a billboard, body (material: generic_soft), and it's set to object-static. Perhaps it's because it lacks a mesh ?

02-26-2015, 04:06 PM
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MrBehemoth Offline
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#7
RE: (De)Activating ropes

Yeah, it doesn't like entities without a mesh, so that could be it. Import the block_box mesh and set show/hide mesh in the properties.

02-26-2015, 05:56 PM
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Daemian Offline
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#8
RE: (De)Activating ropes

I would use a copy of the chain entity/staticObject with a rope's texture.

02-27-2015, 12:10 AM
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Darkfire Offline
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#9
RE: (De)Activating ropes

That's an idea... gunna work on this right now

The block_box idea worked perfectly, problem solved.

(This post was last modified: 02-27-2015, 04:20 PM by Darkfire.)
02-27-2015, 03:35 PM
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