Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Blog: "Puzzles in horror games. Part 1."
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#1
Blog: "Puzzles in horror games. Part 1."

Hearing that some people did not like commenting in the blog, we are going to start creating threads here for each new blog post and see how it goes.

Starting up is the first post in a series about puzzles in games:

http://frictionalgames.blogspot.com/2009...art-1.html

Please say what you think of this mirroring and also comment the blog post here if you like! Smile:
08-10-2009, 03:31 PM
Find
eliasfrost Offline
Posting Freak

Posts: 1,769
Threads: 34
Joined: Mar 2007
Reputation: 39
#2
RE: Blog: "Puzzles in horror games. Part 1."

I say that puzzles do make a big part in horror games, if done right that is. The problem in Penumbra was that the physics puzzles could have been more complex, most of the puzzles were like the good old HL2 physics puzzles. Nothing wrong with those but they are getting a little too old, maybe you could have taken an extra step? And try making something new even though it might have been risky?

One thing that I miss, which could've been really, really cool: climbing ropes.

[Image: indiedb_88x31.png]
08-13-2009, 10:54 AM
Find
Sexbad Offline
Posting Freak

Posts: 1,197
Threads: 40
Joined: Jun 2009
Reputation: 18
#3
RE: Blog: "Puzzles in horror games. Part 1."

A skinny English professor climbing ropes would be entertaining but unlikely.

[Image: jao3z.jpg]
08-13-2009, 12:48 PM
Website Find




Users browsing this thread: 1 Guest(s)