MaksoPL
Member
Posts: 51
Threads: 26
Joined: Mar 2014
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Error with sound script
Hi. I've got a error with script to play sounds.
ExecuteString (1, 1) : No matching signatures to OnLeave()
main (8,1) Unexpected token {
It's my .hps file:
void OnStart()
{
AddEntityCollideCallback("Player", "sound01", "ScarySound1", true, 1);
}
void ScarySound1(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);
{
PlaySoundAtEntity("explosion_rock_large", "explosion_rock_large.snt", "sound01", 1.0f, true);
}
What I've must do?
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03-13-2015, 09:47 PM |
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Darkfire
Senior Member
Posts: 371
Threads: 22
Joined: May 2014
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RE: Error with sound script
void ScarySound1(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);
You don't put the code in the name of the function. It normally would be
void ScarySound1()
{
}
But since this func is after AddEntityCollideCallback, it will look like
void ScarySound1(string &in asParent, string &in asChild, int alState)
{
}
Otherwise, I think it's correct. Watch some tutorials to get the hang of scripting.
(This post was last modified: 03-14-2015, 02:16 PM by Darkfire.)
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03-13-2015, 10:30 PM |
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Neelke
Senior Member
Posts: 668
Threads: 82
Joined: Apr 2013
Reputation:
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RE: Error with sound script
Youve used the function completely wrong.
void ScarySound1(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);
This doesn't have the proper setup and it also shouldn't have the ; in the end. To setup a collide function, you need three parameters:
void ScarySound1(string &in asParent, string &in asChild, int alState)
asParent = the main object colliding with asChild (in your case its the Player)
asChild = the object asParent is meant to collide with ("sound01")
alState = checking whether player is colliding with asChild or leaving the area (0 = check if player is both leaving and entering the area, 1 = check if player is entering area, -1 check if player is leaving area)
Derp.
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03-13-2015, 10:33 PM |
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