Hi.
Is there a way I can disable the texture on the lantern (and hand model).
Since it's the only way for the player to make an input I can detect with a script, I'd like to use it without the lantern effects. But I can only detect it if the player has a lantern.
Pretty much. You've also gotta edit the model to remove the pointlight/billboard that's there, and you have to edit the user variables to remove the sounds of the lantern turning on and off.
Don't necessarily delete everything, but if you create an alpha channel that applies to the whole texture, it will make the texture completely invisible.
Discord: Romulator#0001
(This post was last modified: 06-14-2015, 04:24 PM by Romulator.)
(06-14-2015, 04:23 PM)(拉赫兰) Romulator Wrote: Pretty much. You've also gotta edit the model to remove the pointlight/billboard that's there, and you have to edit the user variables to remove the sounds of the lantern turning on and off.
Don't necessarily delete everything, but if you create an alpha channel that applies to the whole texture, it will make the texture completely invisible.
You're starting to speak in terms I'm not yet familiar with.
"Alpha channel". When you say I create an alpha channel, do you mean I create a new layer, that overwrites the other texture?
Trying is the first step to success.
(This post was last modified: 06-14-2015, 04:56 PM by FlawlessHappiness.)
The texture has two channels that HPL uses. The first one is the diffuse, which is the actual texture. The other is the alpha, which determines where opacity/translucency/transparency shows. Diffuse is color strength, alpha is, well, alpha strength.
You can create alpha channels in GIMP, Photoshop, Paint.NET etc. Try to open one of them .tga icons, and you'll see it.
White = opaque, black = transparent. Anything in between (gray scale) determines the strength.