Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Model Editor Help How can i fix the skeleton?
Casotime1999 Offline
Junior Member

Posts: 23
Threads: 6
Joined: Mar 2015
Reputation: 0
#1
How can i fix the skeleton?

I have a problem with amnesia: I saved the amfp enemies and in Level editor it loading fine, but it hasn't any skin, in game does the grunt noises and the map works fine, at loading, when the map is loaded and I move the mouse it gives me error at Skeleton "C" Likes that it is a long error, how can I "repair" the monster skeleton? The black box error is frustrating me HPL.log:
Spoiler below!

Version 1.31

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 4.0.0 - Build 10.18.10.3408
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.00 - Build 10.18.10.3408
ShaderModel 2: 1
ShaderModel 3: 0
ShaderModel 4: 1
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1303 ms
Entities: 295 ms
Compilation: 1 ms
Total: 1667 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
Setting profile: 'Nuovo giocatore' Path: 'C:\Users\casa\Documents/Amnesia/Main/Nuovo giocatore/'
WARNING: No resources element found in 'custom_stories/tutorial/extra_italian.lang'
ERROR: Couldn't load language file 'custom_stories/tutorial/extra_english.lang'
-------- Loading map 'STANZA_INIZIALE.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/tutorial/maps/STANZA_INIZIALE.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/tutorial/maps/STANZA_INIZIALE.map'.ERROR: Couldn't find 0-face '../../../../_pos_x', for cubemap '../../../../' in path: '../../../../'
MeshEntity Loading: 515 ms
Primitive Loading: 36 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 3 ms
Combining: 303 ms
Sorting: 70 ms
Meshes: 11 ms
Bodies: 221 ms
Static Objects: 858 ms
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_walk.anm'
ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_walk.anm' in MSH loader.Loading skeleton 'C':
Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]

Animations: 'Take 001'
Info for 'Take 001'
TimeSpan: 0 to 1333
Offset: 0

ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_walk.anm'
ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_walk.anm' in MSH loader.Loading skeleton 'C':
Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]

Animations: 'Take 001'
Info for 'Take 001'
TimeSpan: 0 to 933
Offset: 0

ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_01.anm'
ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_01.anm' in MSH loader.Loading skeleton 'C':
Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]

Animations: 'Take 001'
Info for 'Take 001'
TimeSpan: 0 to 5000
Offset: 0

ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_02.anm'
ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_02.anm' in MSH loader.Loading skeleton 'C':
Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]

Animations: 'Take 001'
Info for 'Take 001'
TimeSpan: 0 to 6733
Offset: 0

ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_03.anm'
ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_03.anm' in MSH loader.Loading skeleton 'C':
Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]

Animations: 'Take 001'
Info for 'Take 001'
TimeSpan: 0 to 3400
Offset: 0

ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_idle_01.anm'
ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_idle_01.anm' in MSH loader.Loading skeleton 'C':
Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]

Animations: 'Take 001'
Info for 'Take 001'
TimeSpan: 0 to 5000
Offset: 0

ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_idle_02.anm'
ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_idle_02.anm' in MSH loader.Loading skeleton 'C':
Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Head, Mode: Normalize

(This post was last modified: 07-05-2015, 10:13 AM by Casotime1999.)
07-05-2015, 09:42 AM
Find
Rahmerh Offline
Member

Posts: 66
Threads: 7
Joined: Jun 2015
Reputation: 3
#2
RE: How can i fix the skeleton?

Oh wow, could you put that log in a spoiler tag?

Also, isn't this your second thread about the same topic?
(This post was last modified: 07-05-2015, 09:51 AM by Rahmerh.)
07-05-2015, 09:50 AM
Find
Casotime1999 Offline
Junior Member

Posts: 23
Threads: 6
Joined: Mar 2015
Reputation: 0
#3
RE: How can i fix the skeleton?

No I did it in the past but it was the beta patch 131111 and i reinstalled amnesia, now the problem is different. I've saved the model in model editor and Amnesia gives me this huge mesh error, I've understood what the error is: Animation and skeleton of the monster. Because I'll crash when I move the mouse. I can use scripts and level editor but I can't use the editor, I'd like to learn this. Pls help me. This is my first error of models
(This post was last modified: 07-05-2015, 10:21 AM by Casotime1999.)
07-05-2015, 10:20 AM
Find




Users browsing this thread: 1 Guest(s)