Nocturnal
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Modifying models
i want to know how to make the glass on entities from amfp to be see through like in amfp, and i would like to know how to make a wood panneling window glass to be see through as well, i want to do that, so i have more availability for my mod/cs with static objects and entities, thank!
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07-10-2015, 11:34 PM |
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Traggey
is mildly amused
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RE: Modifying models
You think you could be a bit more specific? Your question is very vague.
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07-10-2015, 11:56 PM |
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FlawlessHappiness
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RE: Modifying models
Hi.
This question has been asked before. Please use the search bar first, for keywords that might give you the answer.
This would take you here:
First thread seems to have the answer:
https://www.frictionalgames.com/forum/th...ransparent
Specifically:
(05-07-2015, 09:09 AM)Mudbill Wrote: For the chrome thing, I'm pretty sure you gotta play with spec and illum maps. Those will act as filters to your textures which can make them shine and reflect in special ways.
As for transparency, create an alpha channel that is not completely white, depending on what you want. Then, open the .mat file with the material editor and set the type to Translucent and set the blend mode to Alpha. Just bear in mind you can not use translucency and opacity on the same texture; they must be separate materials or they will look odd.
Trying is the first step to success.
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07-11-2015, 12:33 AM |
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Nocturnal
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RE: Modifying models
(07-10-2015, 11:56 PM)Traggey Wrote: You think you could be a bit more specific? Your question is very vague.
i mean i want glass from amfp on entities and static objects to be clear, not non-clear black.
(07-11-2015, 12:33 AM)FlawlessHappiness Wrote: Hi.
This question has been asked before. Please use the search bar first, for keywords that might give you the answer.
This would take you here:
First thread seems to have the answer:
https://www.frictionalgames.com/forum/th...ransparent
Specifically:
(05-07-2015, 09:09 AM)Mudbill Wrote: For the chrome thing, I'm pretty sure you gotta play with spec and illum maps. Those will act as filters to your textures which can make them shine and reflect in special ways.
As for transparency, create an alpha channel that is not completely white, depending on what you want. Then, open the .mat file with the material editor and set the type to Translucent and set the blend mode to Alpha. Just bear in mind you can not use translucency and opacity on the same texture; they must be separate materials or they will look odd.
sorry -_-
I forget there is even that, lol, thanks!
ok i fount out how, i just had to select a different glass texture :D
(This post was last modified: 07-11-2015, 01:15 AM by Nocturnal.)
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07-11-2015, 01:00 AM |
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Amnesiaplayer
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07-11-2015, 04:29 PM |
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Nocturnal
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RE: Modifying models
(07-11-2015, 04:29 PM)Amnesiaplayer Wrote: (07-11-2015, 12:33 AM)FlawlessHappiness Wrote: Hi.
This question has been asked before. Please use the search bar first, for keywords that might give you the answer.
This would take you here:
First thread seems to have the answer:
https://www.frictionalgames.com/forum/th...ransparent
Specifically:
(05-07-2015, 09:09 AM)Mudbill Wrote: For the chrome thing, I'm pretty sure you gotta play with spec and illum maps. Those will act as filters to your textures which can make them shine and reflect in special ways.
As for transparency, create an alpha channel that is not completely white, depending on what you want. Then, open the .mat file with the material editor and set the type to Translucent and set the blend mode to Alpha. Just bear in mind you can not use translucency and opacity on the same texture; they must be separate materials or they will look odd.
It's mine thread ;)
Yeah i noticed lol
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07-11-2015, 06:55 PM |
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