Slanderous 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,606 
	Threads: 78 
	Joined: Dec 2012
	
 Reputation: 
63
		
	 | 
	
		
			
RE: Custom HUD'S kind of things 
			 
			
				 (08-19-2015, 03:02 PM)Amnesiaplayer Wrote:   (08-19-2015, 02:12 PM)Mugbill Wrote:  Well, the loading screen can be changed because you have a script for it. There's no script for setting a custom image as a damage overlay for a specific monster. If that was the case, it'd probably be in the User Defined Variables within the entity, but it's not. The way splats are configured are based on the attack type the enemy uses (if I remember correctly). Although you can change the type of an enemy, you cannot add a new type without a mod. The types for the Grunt and the Brute are "Claw" and "Slash" I think.  
Huh? I mean, I can give player damage, with that I can choose a type right? Like bloodspat1 etc etc. 
Can't I just place my pic on that, and make that happen, because it does happen with a script. 
or is it that you can't use another bloodsplat since they are locked..? 
Like we said earlier, you can do it, but you should have a IFC because no one likes replacing files. Just make one, edit the bloodsplat image how you want and it should be fine.
			  
			
			
			
		 |  
	 
 | 
 
	| 08-19-2015, 03:22 PM  | 
	
		
	 | 
 
 
	
		
		Amnesiaplayer 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 539 
	Threads: 105 
	Joined: Jun 2014
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Custom HUD'S kind of things 
			 
			
				 (08-19-2015, 03:22 PM)Slanderous Wrote:   (08-19-2015, 03:02 PM)Amnesiaplayer Wrote:   (08-19-2015, 02:12 PM)Mugbill Wrote:  Well, the loading screen can be changed because you have a script for it. There's no script for setting a custom image as a damage overlay for a specific monster. If that was the case, it'd probably be in the User Defined Variables within the entity, but it's not. The way splats are configured are based on the attack type the enemy uses (if I remember correctly). Although you can change the type of an enemy, you cannot add a new type without a mod. The types for the Grunt and the Brute are "Claw" and "Slash" I think.  
Huh? I mean, I can give player damage, with that I can choose a type right? Like bloodspat1 etc etc. 
Can't I just place my pic on that, and make that happen, because it does happen with a script. 
or is it that you can't use another bloodsplat since they are locked..?  
Like we said earlier, you can do it, but you should have a IFC because no one likes replacing files. Just make one, edit the bloodsplat image how you want and it should be fine. 
Oh, so it is not possible to place a new one in my "graphics" folder? 
and what does an IFC mean?! 
Fc means full converson or something like that lol, Mod. 
cs is custom story, but Ifc? a Vanilla or something like that?
			  
			
			
			
		 |  
	 
 | 
 
	| 08-19-2015, 03:38 PM  | 
	
		
	 | 
 
 
	
		
		Romulator 
 
 
		
			Not Tech Support ;-) 
			
			
			
 
			
	Posts: 3,628 
	Threads: 63 
	Joined: Jan 2013
	
 Reputation: 
195
		
	 | 
	
		
			
RE: Custom HUD'S kind of things 
			 
			
				IFC = Isolated Full Conversion  
Which is, just another name for Full Conversion, but does not use certain things, but uses other stuff instead. It's just an FC. 
 
Vanilla = Normal, unmodified Amnesia.
			 
			
			
 
Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png)  
			
		 |  
	 
 | 
 
	| 08-19-2015, 03:49 PM  | 
	
		
	 | 
 
 
	
		
		Slanderous 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,606 
	Threads: 78 
	Joined: Dec 2012
	
 Reputation: 
63
		
	 | 
	
		
			
RE: Custom HUD'S kind of things 
			 
			
				 (08-19-2015, 03:38 PM)Amnesiaplayer Wrote:   (08-19-2015, 03:22 PM)Slanderous Wrote:   (08-19-2015, 03:02 PM)Amnesiaplayer Wrote:   (08-19-2015, 02:12 PM)Mugbill Wrote:  Well, the loading screen can be changed because you have a script for it. There's no script for setting a custom image as a damage overlay for a specific monster. If that was the case, it'd probably be in the User Defined Variables within the entity, but it's not. The way splats are configured are based on the attack type the enemy uses (if I remember correctly). Although you can change the type of an enemy, you cannot add a new type without a mod. The types for the Grunt and the Brute are "Claw" and "Slash" I think.  
Huh? I mean, I can give player damage, with that I can choose a type right? Like bloodspat1 etc etc. 
Can't I just place my pic on that, and make that happen, because it does happen with a script. 
or is it that you can't use another bloodsplat since they are locked..?  
Like we said earlier, you can do it, but you should have a IFC because no one likes replacing files. Just make one, edit the bloodsplat image how you want and it should be fine.  
Oh, so it is not possible to place a new one in my "graphics" folder? 
and what does an IFC mean?! 
Fc means full converson or something like that lol, Mod. 
cs is custom story, but Ifc? a Vanilla or something like that? 
You don't have to replace the imgaes, you can place new ones, you just have to add them manually in the game files.
			  
			
			
			
		 |  
	 
 | 
 
	| 08-19-2015, 05:49 PM  | 
	
		
	 | 
 
 
	 
 |