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Of course it doesn't work.. again -_-
Romulator Offline
Not Tech Support ;-)

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#11
RE: Of course it doesn't work.. again -_-

[Image: ade513edcd.jpg]

Instead of modelling it, just retexture book entities.

Oh, and for those wondering, it is apparently supposed to look like this
Spoiler below!
[Image: cacbc1b068.png]

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 08-23-2015, 04:06 PM by Romulator.)
08-23-2015, 04:00 PM
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Amnesiaplayer Offline
Senior Member

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#12
RE: Of course it doesn't work.. again -_-

(08-23-2015, 04:00 PM)Romulator Wrote: [Image: ade513edcd.jpg]

Instead of modelling it, just retexture book entities.

Oh, and for those wondering, it is apparently supposed to look like this
Spoiler below!
[Image: cacbc1b068.png]

Okey then. Then I'll do that.
Btw, I do know about maya. i'm not a noob, I mean I'm watching tutorials all the day. and I can create those, but the problem is exporting to amnesia.
08-23-2015, 04:23 PM
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A.M Team Offline
Banned

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#13
RE: Of course it doesn't work.. again -_-

Have you tried modeling in Blender? I can help you export models from there to HPL2.
08-23-2015, 04:28 PM
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Amnesiaplayer Offline
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#14
RE: Of course it doesn't work.. again -_-

(08-23-2015, 04:28 PM)TheDoctorPoo Wrote: Have you tried modeling in Blender? I can help you export models from there to HPL2.

I tried using blender, but I can't. I used maya at first, now I can't use anything else... maya and 3dsmax has something diffirent. maya and "hpl" is actually the same with the move etc other 2 not. Maybe I'll use blender instead. heard that that is better for "game assets"
08-23-2015, 04:31 PM
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Traggey Offline
is mildly amused

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#15
RE: Of course it doesn't work.. again -_-

Blender is free, that's the only thing that's better with blender Tongue Maya and Max are supperior in every other way.
08-23-2015, 04:40 PM
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A.M Team Offline
Banned

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#16
RE: Of course it doesn't work.. again -_-

I think Blender is cumbersome but lately I've been pretty good at exporting models from there.

On topic, Blender, for me, is a walk in the park when it comes to exporting. Just think about it...
08-23-2015, 04:43 PM
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Traggey Offline
is mildly amused

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#17
RE: Of course it doesn't work.. again -_-

This has nothing to do with model exporting DoctorPoo, he has messed up his textures, that's the problem.
08-23-2015, 04:48 PM
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Amnesiaplayer Offline
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#18
RE: Of course it doesn't work.. again -_-

(08-23-2015, 04:48 PM)Traggey Wrote: This has nothing to do with model exporting DoctorPoo, he has messed up his textures, that's the problem.

okey so long story short, all the problems I did, All the errors I got, all the mistakes I made, was just because I didn't resize my texture to pow 2 size?
if this is the case...

I do resize textures for "planes" since it won't work if you don't... but I didn't knew it was needed for models too...

Btw, I think you are a good maya user, if so, I'm sure you know that if you make an cube, and press button 1 I think, that it will transfer into like.. Round ish cube?! right, a youtuber I watched said, that that feature doesn't work if you export it to a game. is that true?! I mean, it would be a lot easier if I put a cube and press 1 then doing more things lol..
(I used that thing but in amnesia, it was cube again, while in maya as it was supposed to be.)
08-23-2015, 05:16 PM
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A.M Team Offline
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#19
RE: Of course it doesn't work.. again -_-

(08-23-2015, 05:16 PM)Amnesiaplayer Wrote:
(08-23-2015, 04:48 PM)Traggey Wrote: This has nothing to do with model exporting DoctorPoo, he has messed up his textures, that's the problem.
but the problem is exporting to amnesia
08-23-2015, 06:10 PM
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Mudbill Offline
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#20
RE: Of course it doesn't work.. again -_-

The problem is exporting because he has made mistakes in Maya itself while making the model. It's not directly the exporting process.

(This post was last modified: 08-23-2015, 06:28 PM by Mudbill.)
08-23-2015, 06:27 PM
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