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Hpl3 is in the vision.
FlawlessHappiness Offline
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#11
RE: Hpl3 is in the vision.

(09-16-2015, 08:07 PM)Traggey Wrote: The systems for terrain isn't in HPL2. You can make it in HPL3 and put it into HPL2, but the engine wouldn't know what to do with it.

Most likely it will just crash, at best, it won't load anything.

No, I'm thinking the other way around. I'm not trying to implement HPL3 stuff in HPL2.

I'm trying to convert HPL2 models from Amnesia, into HPL3 SOMA.


EDIT: Oh wait. Your "It won't work" was to his post, not mine. Don't mind me. I'm an idiot.

Trying is the first step to success.
(This post was last modified: 09-16-2015, 10:15 PM by FlawlessHappiness.)
09-16-2015, 10:14 PM
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Romulator Offline
Not Tech Support ;-)

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#12
RE: Hpl3 is in the vision.

(09-16-2015, 10:14 PM)FlawlessHappiness Wrote:
(09-16-2015, 08:07 PM)Traggey Wrote: The systems for terrain isn't in HPL2. You can make it in HPL3 and put it into HPL2, but the engine wouldn't know what to do with it.

Most likely it will just crash, at best, it won't load anything.

No, I'm thinking the other way around. I'm not trying to implement HPL3 stuff in HPL2.

I'm trying to convert HPL2 models from Amnesia, into HPL3 SOMA.


EDIT: Oh wait. Your "It won't work" was to his post, not mine. Don't mind me. I'm an idiot.

Here was the official statement, so you should be okay if you change a few things

(09-10-2015, 05:01 PM)Paddy™ Wrote:
(09-10-2015, 04:38 PM)Koopa Rs07 Wrote: So does anyone believe everybody will abandon the HPL 2 and Amnesia mods will be dead? It seems pretty logical but kinda sad. So many years of castles, dungeons and inner sanctums in custom stories.. I'll miss it. :')

On the bright side, you'll still be able to use all of those old assets in HPL3. When asked about using old stuff in the new engine, Thomas said:

(03-04-2015, 08:48 AM)Thomas Wrote: Need to mod the specular for it to look good and ent file might need changing. Otherwise most stuff should work from the get go.

Discord: Romulator#0001
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09-16-2015, 10:29 PM
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TheGreatCthulhu Offline
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#13
RE: Hpl3 is in the vision.

About the original question - actually, depending on how the terrain editor is implemented, if the engine allows you to export the terrain model, if it's still based on COLLADA, or if you can export it as DAE, you might be able import it back to Amnesia as a static model - however, the exported file might require some tweaking first, or a converter tool.
09-17-2015, 11:06 AM
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Traggey Offline
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#14
RE: Hpl3 is in the vision.

Terrains in engines are never models in that way, and even if the option to export the terrain as a model is there, none of the texture painting information would be kept, nor could it be read by HPL2.

At that point you're better of using worldmachine or basic 3D package sculpting.
(This post was last modified: 09-17-2015, 04:19 PM by Traggey.)
09-17-2015, 04:19 PM
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Amnesiaplayer Offline
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#15
RE: Hpl3 is in the vision.

Okey, so S.o.m.a just released.
anyone know when Hpl3 will bne available?! and I didn't see a "custom story" button or something like that in the main menu, are those coming in "updates" or "parts"
just curious. I can't play the game since my pc&laptop is bad as....
Anyway, hopefully hpl3 will be available quick lol.
09-22-2015, 02:27 PM
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Romulator Offline
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#16
RE: Hpl3 is in the vision.

(09-22-2015, 02:27 PM)Amnesiaplayer Wrote: Okey, so S.o.m.a just released.
anyone know when Hpl3 will bne available?! and I didn't see a "custom story" button or something like that in the main menu, are those coming in "updates" or "parts"
just curious. I can't play the game since my pc&laptop is bad as....
Anyway, hopefully hpl3 will be available quick lol.

It is already available.

https://www.frictionalgames.com/forum/thread-30653.html

Discord: Romulator#0001
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09-22-2015, 02:29 PM
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Mudbill Offline
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#17
RE: Hpl3 is in the vision.

I haven't tested the game yet, but from what I gather, to play custom stories, you must launch the game differently. There is an option to launch a mod instead of normal SOMA within Steam. Not sure if this applies to custom stories as well though. I also saw that FG included two basic example custom stories within the game so they should be available if you find them.

Oh, and just wanna mention that (@Traggey) in Penumbra the terrain actually IS just single models of .daes if I remember correctly.

09-22-2015, 02:30 PM
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Statyk Offline
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#18
RE: Hpl3 is in the vision.

A majority of all the maps are .daes, not just terrain. =P

I haven't gotten into the tools yet but in most engines, you can use heightmaps to generate terrain. So if you have a model you made in a 3D software, you can put a gradient on it in a way and set a top-view camera to render a heightmap you can use.
EDIT: Checked the wiki documentation for hpl3 and it does but it seems to use the texture continuously on DX11 cards, so if you dont have DX11, there could be problems. Interesting...
(This post was last modified: 09-22-2015, 03:12 PM by Statyk.)
09-22-2015, 03:06 PM
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Traggey Offline
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#19
RE: Hpl3 is in the vision.

Yes, in penumbra the terrain was that way.

And in penumbra the terrain only used 1 single texture and looked like crap because of how it was made.
09-22-2015, 06:18 PM
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Mudbill Offline
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#20
RE: Hpl3 is in the vision.

Indeedilydoo.

09-22-2015, 09:43 PM
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