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Alpha for meshes
Kaliyo Offline
Junior Member

Posts: 12
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Joined: Sep 2015
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#1
Alpha for meshes

Is possible to add alpha channel for Soma models? Similar to Skyrim's nif where it's possible to cut some parts of texture and these empty parts will be rendered as simple transparent for model. I see none that property in .ent
09-27-2015, 12:42 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
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#2
RE: Alpha for meshes

[Image: b81e195791.jpg]

The alpha channel is applied in the Material editor. I cannot recall exactly how you do it, but its either:
  • You make any transparent area black, and the visible areas white.
  • Or you give 0 alpha area to anything which is invisible, and 255 alpha white to anything visible.

If you want to experiment, the particular material I loaded is located in: entities\creatures\crust\vent_crab

And the actual alpha image is in the same folder, appropriately titled: vent_crab_alpha.dds

Discord: Romulator#0001
[Image: 3f6f01a904.png]
09-27-2015, 01:23 PM
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Mudbill Offline
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Joined: Apr 2013
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#3
RE: Alpha for meshes

Yes, as said above, just apply it through the material editor. However, remember to add the channel when you export the texture. In .tga and .dds files, you can add an alpha channel to filter the opacity. In the editor, I believe you add the Alpha blend mode (although it doesn't look to be the case in the screenshot above).

Edit: (Oh, right, yeah instead of the blend mode you can use the Alpha texture unit check box to apply it as a separate file.)

(This post was last modified: 09-27-2015, 03:17 PM by Mudbill.)
09-27-2015, 03:16 PM
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Kaliyo Offline
Junior Member

Posts: 12
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Joined: Sep 2015
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#4
RE: Alpha for meshes

Thank you, it worked!
09-27-2015, 03:41 PM
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