(10-13-2015, 03:00 PM)Mudbill Wrote: When you import a model with multiple objects, a lot of the time the objects will all be centered. I'm not sure what can be done to prevent this (if anything), but you're better off assembling them again in the ModelEditor, or combine them in a way that works. Remember, you can't use transparent textures and solid textures on the same object within the model, so keep those separate.
I know, that's the problem haha
Well, this probably means I have to work another 45+ minuts to work for assembling those parts
Thanks for the help.
Oh btw, About animating, I created an animation for something, like months ago, It worked well on maya, but if I export it to hpl2, the animation looks weird, and the animations changed, instead of moving tentacles forward, it just reversed it, and kinda glitched it by moving it high...
I really don't know what the problem is, but I knew that I exported the model WITH the animation, was I supposed to export these animations solid? if yes, how, I really couldn't figure it out..