(10-26-2015, 09:07 AM)1minus1is0 Wrote: Hey, i have a suggestion:
is it possible to mess with the crosshair such that depending on what you point it at a little information window pops in? Kinda like how the terminator's vision worked?
Oddly enough, I'd wager that is entirely possible, using a custom User Module and any entity's built-in PlayerLookAtCallback capabilities. In fact, considering how the module would pretty much just be using a single GUI box and basically a couple of booleans passed in by the aforementioned callbacks, it might not even be all that difficult.