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Working Amnesia-Style Inventory System (In Progress)
A.M Team Offline
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#51
RE: Working Amnesia-Style Inventory System (In Progress)

Hey, the best thing is that you got it working. Give yourself a pat on the back mate.
10-20-2015, 07:09 AM
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Mudbill Offline
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#52
RE: Working Amnesia-Style Inventory System (In Progress)

I'm sure there's no rush for anyone. If anything, people are just eager to use it, but as for releasing a mod, a quality one wouldn't even be half way done by now (well, unless you're extremely efficient).

(This post was last modified: 10-20-2015, 07:38 AM by Mudbill.)
10-20-2015, 07:38 AM
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Abion47 Offline
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#53
RE: Working Amnesia-Style Inventory System (In Progress)

Isn't the weekend just amazing? I mean really, I'm not sure just how often I marvel in that fact.

Now that I've gotten through the crushing work-rush pressure, I can give some focus back to this project. I've got the demo map just about finished, though there are some annoyances that I've elected to leave to tomorrow. Barring any more last-minute startling revelations like last time, my current hope is that this will be up by tomorrow or Sunday night.
10-24-2015, 10:25 AM
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Abion47 Offline
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#54
RE: Working Amnesia-Style Inventory System (In Progress)

Alrighty then. Finally made it to release. I suppose that means its time to take this over to the Showcase forum.

Whelp, I guess now it's time to think about what else I'm gonna be working on. The CS I have in mind might be a bit intense, so I might try tackling the thing that is level streaming next.
(This post was last modified: 10-25-2015, 05:21 AM by Abion47.)
10-25-2015, 05:08 AM
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1minus1is0 Offline
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#55
RE: Working Amnesia-Style Inventory System (In Progress)

Hey, i have a suggestion:

is it possible to mess with the crosshair such that depending on what you point it at a little information window pops in? Kinda like how the terminator's vision worked?
10-26-2015, 09:07 AM
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Abion47 Offline
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#56
RE: Working Amnesia-Style Inventory System (In Progress)

(10-26-2015, 09:07 AM)1minus1is0 Wrote: Hey, i have a suggestion:

is it possible to mess with the crosshair such that depending on what you point it at a little information window pops in? Kinda like how the terminator's vision worked?

Oddly enough, I'd wager that is entirely possible, using a custom User Module and any entity's built-in PlayerLookAtCallback capabilities. In fact, considering how the module would pretty much just be using a single GUI box and basically a couple of booleans passed in by the aforementioned callbacks, it might not even be all that difficult.
10-26-2015, 09:19 AM
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