GetPlayerSanity Trouble 
			 
			
				Hey guys 
 
So iv'e been trying to make sequence based on a players sanity level and im starting to figure out this isn't so easy... I'm trying to make it so that the player looses sanity in a specific location and outside of the location the sanity drain stops and so does the sanityevents timer. Im still kinda new to if functions and such so i may have just missd something tiny. PLEASE HELP, information on this type of san_timer will be a huge help for the rest of the project! 
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void Drink(string &in asEntity) 
 { 
	 SetPlayerActive(false); 
	 AddTimer("DrinkPosSet", 1.8f, "DrinkingNow"); 
	 StartPlayerLookAt("Drink_Area", 0.5f, 1.8f, ""); 
	 MovePlayerHeadPos(0.0f, -0.1f, 0.0f, 0.1f, 0.1f); 
	  
 } 
  
 void DrinkingNow(string &in asTimer) 
 { 
	 SetPlayerActive(true); 
	 StopPlayerLookAt(); 
	 AddTimer("sanloop", 0.1f, "SanityDrain"); 
	 AddTimer("sanevents", 3.0f, "Sanevents"); 
	 AddTimer("pig", 5.0f, "PigTime"); 
	 
 } 
void SanityDrain(string &in asTimer) 
 { 
	 GiveSanityDamage(0.1f, false); 
	  
	 AddTimer("sanloop", 0.1f, "SanityDrain"); 
 } 
void Sanevents(string &in asTimer) 
 { 
	 AddLocalVarInt("iInsane", 1); 
	 float partSpeed = 2.5f; 
	 switch (GetLocalVarInt("iInsane")) 
	 { 
	 
	case 1: // First part  
	partSpeed = 6.5f; 
	 GetPlayerSanity(); 
	if(GetPlayerSanity()==97){ 
		PlaySoundAtEntity("", "afx_spooky_door_creaky.snt", "ps_fog_28", 0.8f, false); 
		AddTimer("sane", 6.8f, "Sanevents"); 
	} 
	else if(GetPlayerSanity()> 97){ 
		RemoveTimer("sane"); 
	} 
	break;  
	 
	case 2: // Second part 
	partSpeed = 12.9f; 
	 GetPlayerSanity(); 
	if(GetPlayerSanity()==94){ 
		PlaySoundAtEntity("", "afx_spooky_eerie_monster.snt", "ps_fog_28", 0.1f, false); 
		AddTimer("sane", 12.9f, "Sanevents"); 
	} 
	else if(GetPlayerSanity()> 94){ 
		RemoveTimer("sane"); 
	} 
	break;  
	 
	case 3:// Third Part 
	 partSpeed = 7.0f; 
	  GetPlayerSanity(); 
	 if(GetPlayerSanity()==82){  
		PlaySoundAtEntity("", "insanity_statue_spawn.snt", "spawn_01", 0.1f, false); 
		AddTimer("sane", 6.8f, "Sanevents"); 
		} 
	else if(GetPlayerSanity()> 82){ 
		RemoveTimer("sane"); 
	} 
	break;  
	 
	case 4:// Fourth Part 
	  partSpeed = 6.5f; 
	   GetPlayerSanity(); 
	 if(GetPlayerSanity()==75){ 
		PlaySoundAtEntity("", "insanity_statue_spawn.snt", "spawn_2", 0.1f, false); 
	} 
	else if(GetPlayerSanity()> 82){ 
		RemoveTimer("sane"); 
	} 
	break; 
   }	 
 } 
void PigTime(string &in asTimer) 
{ 
	GetPlayerSanity(); 
	if(GetPlayerSanity()==65){ 
		SetNPCAwake("Hunter", true, true); 
	} 
	else if(GetPlayerSanity()> 65){ 
		AddTimer("pig", 5.0f, "PigTime"); 
	} 
} 
void StopDrain(string &in asParent, string &in asChild, int alState) 
 { 
	 RemoveTimer("sanloop"); 
 }
			 
			
			
 
			
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