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Scripted main menu?
Amnesiaplayer Offline
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#1
Scripted main menu?

Is it possible for me to SCRIPT the main menu?!
what I want to do is if someone opens the mod, 9 diffirent "maps" willl oad and be used as the main menu.
If I open amnesia now, here is that map which we all know about, and some musics etc.
but can I do the same thing, buti nstead of one, use scripts to have random map generated, I wanna create 9 maps while each one is specific to it's own type, I really wanna go in depth with this, and if this does or doesn't work, can I then actually have scripts in that main menu map?!
Like after 10 seconds by timer, an explosion occurs or something like that.

Besides, does someone know someone that has a model, where a "man" is sitting, and doing some animations like warming up the marshmallow?
One of the map I'm working on is in the forest, where there is basically leaves falling from the tree's above you, the moon shines, and I have a campfire, and some tree stumps around it, it would be really cool If I had a model there sitting and doing some things...
I would credit you if you had one Tongue
I'm not that pro in modelling haha
11-20-2015, 04:03 PM
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FlawlessHappiness Offline
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#2
RE: Scripted main menu?

No.

Instead you could maybe create you own Menu after Amnesia's main menu.

Trying is the first step to success.
11-20-2015, 06:22 PM
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Slanderous Offline
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#3
RE: Scripted main menu?

Tenebris Lake has a model of a sitting man with stand up animation.
11-20-2015, 07:06 PM
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Amnesiaplayer Offline
Senior Member

Posts: 539
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#4
RE: Scripted main menu?

(11-20-2015, 06:22 PM)FlawlessHappiness Wrote: No.

Instead you could maybe create you own Menu after Amnesia's main menu.

Yeah that's true but then I would literally have bigger problems since you will get some hints, etc.....

(11-20-2015, 07:06 PM)Slanderous Wrote: Tenebris Lake has a model of a sitting man with stand up animation.

Thanks!! forgot about Tenebris Lake Tongue
(This post was last modified: 11-21-2015, 05:57 PM by Amnesiaplayer.)
11-21-2015, 05:57 PM
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FlawlessHappiness Offline
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#5
RE: Scripted main menu?

Hints? Do you mean the hints that you can disable in options?

Trying is the first step to success.
(This post was last modified: 11-21-2015, 07:48 PM by FlawlessHappiness.)
11-21-2015, 07:48 PM
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Amnesiaplayer Offline
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Posts: 539
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Joined: Jun 2014
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#6
RE: Scripted main menu?

(11-21-2015, 07:48 PM)FlawlessHappiness Wrote: Hints? Do you mean the hints that you can disable in options?


Yeah

Oh btw, is there a possible thing to ADD new keys?!
Like I know we have some several keys to move etc, but is it actually possible to add literally new keys?
I would like that, because if that is possible, I can actually make An easter egg where the player can " play " on the main menu by clicking or typing several things.
(This post was last modified: 11-23-2015, 01:17 PM by Amnesiaplayer.)
11-23-2015, 01:14 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
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#7
RE: Scripted main menu?

Amnesiaplayer Wrote:Oh btw, is there a possible thing to ADD new keys?!
Like I know we have some several keys to move etc, but is it actually possible to add literally new keys?
I would like that, because if that is possible, I can actually make An easter egg where the player can " play " on the main menu by clicking or typing several things.

No, you cannot add new key inputs to Amnesia. The best thing you probably can do is remove the flashlight and use the F key.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
11-23-2015, 02:24 PM
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