Hi everyone! My sensors detected some inconsistencies posted in this thread and waked me up from my long sleep. Arrr.
@Ramsey: as the person in charge of being like all over sound technologies 3 years ago or so (that's been quite a while by the way), I feel the need to take you back on the right track
First of all, EAX has pretty much nothing to do with binaural sound recording or the like. It is actually a set of DSP (Digital Signal Processing) effects to be used in real time, which is also cool, but not even close.
Second, EAX 5.0 is by no means new, it has been around for a while actually (since around 2005). Also, it is not that nice, since there are very very few cards supporting it. Wikipedia even states it is being deprecated in terms of API, as it's functionality is being covered by the OpenAL's EFX extension.
Another nice thing you might not know, the HPL Engine supports EAX through EFX since Penumbra: Black Plague. You can actually find Black Plague listed in the old official
EAX site, look in "EAX Games list", "N to S" (I just learned this
). All this means we can add it to Amnesia at any time, but still it's not binaural stuff. Anyway, Amnesia sounds awesome as is right now.
As Thomas said, we could look into getting this thingy or at least a similar one into the engine at some point, but this won't happen in a near future I'm afraid.
I hope I've been clear enough