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music (and audio fx) - "hints" at trouble
kuertee Offline
Junior Member

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Joined: Jan 2016
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#1
music (and audio fx) - "hints" at trouble

Is there a way to mod out (or to turn off via ini files or setting) these two game elements:

1. music - which ramps up when there's trouble, giving you a hint that there is trouble. I think the hard breathing audio effect and the visual deterioration are good good enough indicators of the state of the character

2. "fake-sourced" moaning/groaning audio fx. What I mean by "fake-sourced" is that there are a lot of moaning/groaning/screaming that have no actual source in the game. They are simply there to increase the horror of the map. I think this helps "newish" players. But long-time gamers would be able to pick these out and "know" that they only exist to "try" to increase the scariness but are fake and have no actual source in the map - which then, actually, decreases the horror.

Is there a mod that can do either or both of the above? Or is there a way to turn them off via a hidden method (e.g. manually editing an INI file, or something)?

Thanks for any reply.
01-04-2016, 08:33 AM
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Mudbill Offline
Muderator

Posts: 3,881
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Joined: Apr 2013
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#2
RE: music (and audio fx) - "hints" at trouble

Well, anyone who are experienced enough to know that fake sounds are fake likely won't be very scared throughout the game. If you know where all the monsters are triggered, it won't surprise you. If you know the technical background of the game, it gives you a whole different view on it. To make it scary for these players is difficult, and not part of the target audience.

Now, if you wish to remove the "monster music" that occurs when they are nearby, you can edit the entity for them. If you have the editor suite, you can open servant_grunt.ent and servant_brute.ent from the entities/enemies folder. Go to Edit > User Defined Variables, and remove the music.

If you don't have the editor suite, you can also remove it by CTRL-F'ing it after opening the .ent files with a text editor. Look for music, and you'll figure it out.

01-04-2016, 10:51 AM
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Traggey Offline
is mildly amused

Posts: 3,257
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Joined: Feb 2012
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#3
RE: music (and audio fx) - "hints" at trouble

Wrong section, moving this to development support.
01-04-2016, 02:13 PM
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