Frictional Games
|
Forum
|
Privacy Policy
|
Dev Blog
|
Dev Wiki
|
Support
|
Search
Member List
IRC
Help
Current time:
11-21-2024, 11:18 PM
Hello There, Guest! (
Login
—
Register
)
Frictional Games Forum (read-only)
›
Amnesia: The Dark Descent
›
General Discussion
« Previous
1
...
89
90
91
92
93
...
96
Next »
Hardware/Shaders
Thread Modes
Hardware/Shaders
rini
Junior Member
Posts: 13
Threads: 1
Joined: Jul 2010
Reputation:
0
#1
Hardware/Shaders
Will Amnesia use shaders 5.0, 4.0 or 3.0?
08-01-2010, 12:21 AM
Thomas
Frictional Games
Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation:
68
#2
RE: Shaders
It uses OpenGL so there is not really any 100% equivalent. But generally speaking it requires shader model 2 and has a few shader model 3 stuff (mostly dynamic branching).
08-01-2010, 12:24 AM
Googolplex
Banned
Posts: 2,340
Threads: 246
Joined: Oct 2008
#3
RE: Hardware/Shaders
In the darkness, you don't need beautyful graphics because you did not see it really.
But high-res textures are an important thing in all games.
Thomas, what kind of shading does Penumbra use?
Is it right that you have created the hpl engine? Mainly alone?
Big respect for that!
08-04-2010, 06:06 PM
«
Next Oldest
|
Next Newest
»
View a Printable Version
Users browsing this thread: 1 Guest(s)
Linear Mode
Threaded Mode