Basically in the review they are penalizing the game for appealing to a very niche market of true survivor horror fans while claiming this approach will alienate a wider audience. Using that as a criticism, in general, is pretty ridiculous to me.
(09-07-2010, 03:22 PM)PerfectBlue Wrote: Basically in the review they are penalizing the game for appealing to a very niche market of true survivor horror fans while claiming this approach will alienate a wider audience. Using that as a criticism, in general, is pretty ridiculous to me.
Yeah that is a pretty bad excuse for lowering the score.
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(09-07-2010, 03:22 PM)PerfectBlue Wrote: Basically in the review they are penalizing the game for appealing to a very niche market of true survivor horror fans while claiming this approach will alienate a wider audience. Using that as a criticism, in general, is pretty ridiculous to me.
(09-07-2010, 03:22 PM)PerfectBlue Wrote: Basically in the review they are penalizing the game for appealing to a very niche market of true survivor horror fans while claiming this approach will alienate a wider audience. Using that as a criticism, in general, is pretty ridiculous to me.
I can't understand spanish, so thanks for translating.
Still, it's kinda... well, non-sense. Since it's a niche market it should be promoted, not penalized. :\
I think 5/10 is supposed to mean "okay," so above okay is still good. Not a great score, and the justification PrefectBlue stated is pretty fucking poor.
Let's not turn this into a debate about 5-is-average vs 7-9 inflated rating systems. The arguments about a niche-appeal maybe valid, but a 1-10 number is inherently non-informative and can't possibly reflect that kind of qualified statement.
The idea to penalize the game for not being gears-of-halo-3 is insultingly unprofessional though.
They say the game does many things that don't appeal to the kind of person that may buy the game. (Told you it's rusty.) They more or less say that making you run from enemies and having no way to fight is not what horror gamers expect or want. They say the game is targeted at a very small very specific niche, and that the game's presentation doesn't convey that. In a roundabout way they complain that the game is scary, and atmospheric, and immersive, but they complain that the game relies on you being helpless for all of it's fear.
They basically complain that the game is only scary because you always have to run. They think it was used as a crutch.