(02-28-2016, 08:14 AM)Hypercube Wrote: So basically, is it possible to make a black_box_static collide with the player, everysingle other entity, but not specific entities like a tin_can_1? The idea is you can only put items into a box that are the correct ones, so can I do this with it's collide group or something?
Why not have an area over the box that sets the blockbox active when incorrect items are placed over it, maybe even have a door close over it for visual confirmation to the player so there's no floating items? Better yet, you could have inappropriate objects be vomited back up using a Entity_AddForce command, that'd be kinda funny.