(04-26-2016, 07:14 AM)Mudbill Wrote: And how is your script for this?
I am able to set the sound to play at an area, and the sound will fade as I walk away from that area. The distance at which this happens is determined by MinDistance and MaxDistance in the SNT file.
Some sounds are global, like the wind, it can be heard at the same volume no matter what distance you're at. But in any case I managed to fix this issue, I simply copied the properties of another sound file which worked the way I wanted. I have no idea why it wouldn't work before but it does now so im happy