(10-18-2010, 04:48 PM)Luis Wrote: Your collide callbacks need 3 parameters:
- string &in asParent
- string &in asChild
- int alState
so for example:
void CollidePlayerTeleport()
should be:
void CollidePlayerTeleport(string &in asParent, string &in asChild, int alState)
I am not 100% sure now, but I think the hpl.log file should warn about this kind of stuff when not finding a function. So everytime you run into this sort of problems you might be able to know what's going on by looking in there.
Thanks, but how do I know what parameters it needs? Edit: I found the hpl.log. I looked in it. It just said something about not being able to launch the modeleditor.cfg. SUPER Edit: Nevermind. I found out how to know.
Wheres the remove button to remove this fourm? It isn't needed anymore.
Nevermind then, this fourm may help other people.