(10-19-2016, 03:17 PM)Mudbill Wrote: Interesting how you have that in mind. Sounds already very similar to a recently discussed plan we have in the neighboring thread here:
https://www.frictionalgames.com/forum/thread-52855.html
I don't remember if there are many (if any) already released detective stories out there. I'd be surprised if not but I haven't seen any. It definitely is a good idea in my opinion.
Yeah, I've noticed that thread.
![Big Grin Big Grin](https://www.frictionalgames.com/forum/images/smilies/biggrin.gif)
It's piqued my interest, to say the least, though I'm focusing more on the discussion of mechanics in such missions, rather than copying story ideas.
I've had an idea for a classic horror mission some four years ago, but I was looking forward to making more of a "mystery story" type thing already back in 2011, when I first got into modding TDD. I'd still like to make a mystery/crime story first (though a period one), then try something more typically horror-themed. Part of my motivation is that I want to challenge myself to make as interesting a story as I can, without resorting to using monsters. It helps that the few stock monsters/enemies TDD has don't fit my plans for a mission like that at all, even for the potential spooky bits. So, I'll have to really get creative.
"You... silly Billy !" (Clarence, Penumbra : Black Plague)