Version 1.311
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1600x900 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos
-1x-1)
Setting video mode: 1600 x 900 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 980/PCIe/SSE2
Version: 4.5.0 NVIDIA 375.70
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.50 NVIDIA
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Høyttalere (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Høyttalere (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
Setting profile: 'dev_user' Path: 'C:\Users\Angerpull\Documents/Amnesia/Main/dev_user/'
-------- Loading map '00_rainy_hall.map' ---------
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Cache Loading: 920 ms
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 876 ms
Compilation: 10 ms
Total: 1836 ms
Meshes created: 147
Bodies created: 48
-------- Loading complete ---------
--------------------------------------------------------
Game Running
--------------------------------------------------------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
-------- Debug window open!
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 672 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1464 ms
Compilation: 4 ms
Total: 2151 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
WARNING: Entity 'BoxBlock1' does not exist!
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
-------- Debug window open!
-------- Debug window closed!
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
MeshEntity Loading: 544 ms
Primitive Loading: 42 ms
Decal Loading: 27 ms
Object Combining: 0 ms
Compilation: 2 ms
Combining: 402 ms
Sorting: 118 ms
Meshes: 9 ms
Bodies: 275 ms
Static Objects: 1018 ms
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1470 ms
Compilation: 3 ms
Saving cache file for 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Crawling/Maps/CrawlingHalls.map'
Total: 2510 ms
Meshes created: 21
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 712 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1487 ms
Compilation: 3 ms
Total: 2215 ms
Meshes created: 21
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
MeshEntity Loading: 537 ms
Primitive Loading: 41 ms
Decal Loading: 26 ms
Object Combining: 0 ms
Compilation: 2 ms
Combining: 398 ms
Sorting: 119 ms
Meshes: 8 ms
Bodies: 271 ms
Static Objects: 1005 ms
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1465 ms
Compilation: 4 ms
Saving cache file for 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Crawling/Maps/CrawlingHalls.map'
Total: 2492 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
-------- Debug window open!
-------- Debug window closed!
-------- Debug window open!
-------- Debug window closed!
-------- Debug window open!
-------- Loading map 'CrawlingBed.map' ---------
Cache Loading: 386 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 837 ms
Compilation: 1 ms
Total: 1232 ms
Meshes created: 13
Bodies created: 8
-------- Loading complete ---------
-------- Debug window closed!
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
-------- Loading map 'CrawlingHalls.map' ---------
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
MeshEntity Loading: 286 ms
Primitive Loading: 20 ms
Decal Loading: 26 ms
Object Combining: 0 ms
Compilation: 1 ms
Combining: 401 ms
Sorting: 113 ms
Meshes: 8 ms
Bodies: 280 ms
Static Objects: 734 ms
Entities: 1162 ms
Compilation: 3 ms
Saving cache file for 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Crawling/Maps/CrawlingHalls.map'
Total: 1916 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
WARNING: Could not find language file category 'Messages'
WARNING: Could not find language file entry 'ItemName_Labkey'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 694 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1470 ms
Compilation: 3 ms
Total: 2179 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 687 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1444 ms
Compilation: 4 ms
Total: 2147 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
WARNING: Could not find language file entry 'ItemName_Labkey'
WARNING: Could not find language file entry 'ItemName_Labkey'
WARNING: Could not find language file entry 'ItemDesc_Labkey'
WARNING: Could not find language file entry 'ItemName_Labkey'
WARNING: Could not find language file entry 'ItemDesc_Labkey'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 685 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1425 ms
Compilation: 4 ms
Total: 2137 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
WARNING: Could not find language file entry 'ItemName_Labkey'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 709 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1490 ms
Compilation: 3 ms
Total: 2215 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
--------------------------------------------------------
Statistics
--------------------------------------------------------
Medium framerate: 7.357255
--------------------------------------------------------
User Exit
--------------------------------------------------------
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------
Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------
Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------
Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting System Module
--------------------------------------------------------
--------------------------------------------------------
Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|