Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Interesting BlackBox crash...
Robby Offline
Posting Freak

Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation: 47
#11
RE: Interesting BlackBox crash...

(12-29-2016, 05:52 AM)Mudbill Wrote: Another thing about the indexing is that it is only relevant during a single session of the game running. Once you restart it, the index is reset as well, so it's only an issue if it exceeds 65k in one sitting.

Yeah. Reloading from a save after the crash seemed to be just ok.
I assume you don't know if a save resets the index completely, or just back to what it was when the save was made?

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
12-29-2016, 02:38 PM
Website Find
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#12
RE: Interesting BlackBox crash...

The counter for how many loops/callbacks have been triggered are reset when Amnesia is closed; that is, when it is no longer running.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
12-29-2016, 02:53 PM
Find
Robby Offline
Posting Freak

Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation: 47
#13
RE: Interesting BlackBox crash...

(12-29-2016, 02:53 PM)Aceromulator Wrote: The counter for how many loops/callbacks have been triggered are reset when Amnesia is closed; that is, when it is no longer running.

So the problem's avoidable with the right timing. That's nice to know.
Luckily one doesn't have to save & quit the game every 10 minutes, or else there'd be a problem. Every 45-50 minutes in a single session should be fine for those Youtubers xD

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
12-29-2016, 03:03 PM
Website Find




Users browsing this thread: 1 Guest(s)