Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
HPL3 Leveleditor (SOMA) All mode selection behavior inconsistent
Junior Member

Posts: 3
Threads: 3
Joined: Oct 2018
Reputation: 0
HPL3 Leveleditor (SOMA) All mode selection behavior inconsistent

Depending on user action and map reloading the all mode (select object type) will behave differently when selecting compounds and static objects.

These are my observations:
  • all mode defaults to prioritizing compounds over static objects.
  • unticking and ticking all will make all mode prioritize static objects selection. Compounds must be detached and remade to be selectable in this state.
  • Compounds are still selectable in the compound selection mode.
  • Unticking all and going into either compound or static object mode will make the all mode prioritize the one last used when all is ticked.
  • Reloading the map also restores the compound prioritizing behavior.
This can and has caused great confusion and frustration when dealing with compounds.
11-22-2018, 11:41 PM

Users browsing this thread: 1 Guest(s)