LookAt [fixed]
Hay guys i have tried a ton of ways to get my look at functions to work but i cant. can someone help me with the scripting?
this is what i have in there now.
AddEntityCollideCallback("Player", "Test_1", "Test", true, 1);
void Test(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("test_area", 2, 2, "");
AddTimer("donelook", 2.5f, "TimerDoneLookAt");
}
void TimerDoneLookAt(string &in asTimer)
{
StopPlayerLookAt();
}
NM this is all right i had map problems
(This post was last modified: 12-14-2010, 03:06 AM by THE/ILL/WILL.)
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