Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 3.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom story: courage updates
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#1
Custom story: courage updates

--:Update:--
I've designed my first wall texture, more to come in the days ahead, I'm looking forward to comments and suggestions, The more ideas the better
Image Reduced by 50% quality and 75% size

.jpg   show wallpaper_01.jpg (Size: 187.26 KB / Downloads: 205)

if people are interested I may make some tutorials

For the walls and so on, I have made a template that has all the guides and rulers that are ideal for amnesia's editor so there's a 1/1 scale, if others are interested I'll post it up
12-14-2010, 05:03 PM
Find
Frontcannon Offline
Senior Member

Posts: 538
Threads: 10
Joined: Jul 2010
Reputation: 2
#2
RE: Custom story: courage updates

Now this texture only really works with planes, right?
Making this a static object would require to create a mesh or something, I suppose?


╔═════════════════╗
☺ Smoke weed everyday ☺
╚═════════════════╝
12-14-2010, 05:49 PM
Find
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#3
RE: Custom story: courage updates

(12-14-2010, 05:49 PM)Frontcannon Wrote: Now this texture only really works with planes, right?
Making this a static object would require to create a mesh or something, I suppose?

This texture is great for planes, but its purpose will be for a static object.

a standard wall model which will be included in the pack complete with bump texture and model

for more advanced walls a larger texture file would be required
12-14-2010, 05:58 PM
Find
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#4
RE: Custom story: courage updates

Ok, I've got a clear idea of whats going to be in the pack now

The pack will have 3 themes available
Abandoned (high level of work required)
- old worn down and broken walls, ripped wallpaper and broken doors

Cottage (moderate level of work required)
- weathered wallpaper soiled carpet and minor damage

Urban (minimal level of work required)
- clean simple colors with flush round trimming ideal for your new apartments

What to expect in the packages?
New walls, ceilings, lamps, random items and relics, rugs, desks and chairs, 3 different dining tables complete with chairs, sofa's, couches, cushions, knives, canned food, boxed food, rubbish and debris to play with

Everything will come with a main texture and a damaged, old texture.

If you have any requests, suggestions or ideas, please post them below

this is some work of what the cottage walls will look like, there will be 2 flavors of wall paper, textured and pattern, I NEED more colors, so suggest colors

.jpg   cottage_wall_wip1.jpg (Size: 105.43 KB / Downloads: 167)

-DIGI
(This post was last modified: 12-14-2010, 08:17 PM by DIGI Byte.)
12-14-2010, 08:11 PM
Find
Frontcannon Offline
Senior Member

Posts: 538
Threads: 10
Joined: Jul 2010
Reputation: 2
#5
RE: Custom story: courage updates

Looks great, now make a black and a white wall! Big Grin


╔═════════════════╗
☺ Smoke weed everyday ☺
╚═════════════════╝
12-14-2010, 10:04 PM
Find
Som1Lse Offline
Member

Posts: 183
Threads: 9
Joined: Sep 2010
Reputation: 0
#6
RE: Custom story: courage updates

I really like those texture.

If you want you can use these textures as well:
Spoiler below!

[Image: 22499302.png]
[Image: 98772678.png]
[Image: 69966595.png]


I made them quite a while ago.
Feel free to modify them as you wish.
(This post was last modified: 12-14-2010, 10:10 PM by Som1Lse.)
12-14-2010, 10:10 PM
Website Find
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#7
RE: Custom story: courage updates

Awesome, I did a black one and a white one

.jpg   black and white.jpg (Size: 95.7 KB / Downloads: 163)
once on the model and in game with the bump map, they will look very sexy

and those textures will be very handy for detail work
--------------------------------------------------

Right now, I'm tracking down torn wallpaper and peeling for some aged and worn effects to overlay
(This post was last modified: 12-15-2010, 12:35 AM by DIGI Byte.)
12-14-2010, 10:59 PM
Find
Frontcannon Offline
Senior Member

Posts: 538
Threads: 10
Joined: Jul 2010
Reputation: 2
#8
RE: Custom story: courage updates

I can do some concrete textures, the result could fit with the worn look of your wall papers.

Here is a quick result:


Attached Files
.png   WallDecay.png (Size: 462.56 KB / Downloads: 166)


╔═════════════════╗
☺ Smoke weed everyday ☺
╚═════════════════╝
(This post was last modified: 12-14-2010, 11:31 PM by Frontcannon.)
12-14-2010, 11:19 PM
Find
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#9
RE: Custom story: courage updates

That's pretty good, gotta watch out on the wood though, I found using bark as an overlay can give a good worn effect to wood

luckily I came across a nice lil idea which can save me a lot of time looking for references, I came across some old game texture files that have paint peeling and so on, just have to gray scale it, cut it out and transfer it across, all textures will be tileable for 1/2/4 units wide walls
12-15-2010, 12:34 AM
Find
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#10
RE: Custom story: courage updates

Just another update, I finished the wall template that has a very nice and professional look to it, there's a JPG 90% quality of the full size, Enjoy it in all its old weathered glory of photoshop goodness

.jpg   cottage_wall_01_2a.jpg (Size: 430.66 KB / Downloads: 167)
comments welcome

I have also made a normal map texture to accompany this style of wall which is ideal for displacement and bump mapping
Now I'll be able to develop them faster as most of it will be simply copy/edit now
(This post was last modified: 12-15-2010, 12:20 PM by DIGI Byte.)
12-15-2010, 12:17 PM
Find




Users browsing this thread: 1 Guest(s)