| GraphicsKid   Senior Member
 
 Posts: 258
 Threads: 34
 Joined: Dec 2010
 Reputation: 
3
 | 
			| Hey buddy, door's wide open! 
 
				So I've got a brute in my level that likes to bash the crap out of the little tab on the prison cell door even though the door is wide open.  Is there any way I can make it ignore that little latch (which is also wide open and not in the way)?
			 |  | 
	| 01-05-2011, 01:52 AM |  | 
	
		| Russ Money   Senior Member
 
 Posts: 360
 Threads: 25
 Joined: Dec 2010
 Reputation: 
4
 | 
			| RE: Hey buddy, door's wide open! 
 
				have you tried making an area, that when the monster enters it, will start following nodes?  Might fix it, but might also start trying to walk through a closed gate.
			 |  | 
	| 01-05-2011, 05:20 AM |  | 
	
		| GraphicsKid   Senior Member
 
 Posts: 258
 Threads: 34
 Joined: Dec 2010
 Reputation: 
3
 | 
			| RE: Hey buddy, door's wide open! 
 
				Yea it's got 6 patrol nodes to different areas in the cellblock, but it won't walk through the door that's wide-open.
			 |  | 
	| 01-09-2011, 01:57 AM |  |