(01-22-2011, 02:49 PM)TarkoRehin Wrote: My script file looks like this:
Replace it with this:
void TakeTinder(string &in asEntity)
{
SetEntityActive("servant_grunt_1", true);
}
void OnStart()
{
SetEntityPlayerInteractCallback("tinderbox_1", "TakeTinder", true);
}
void OnEnter()
{
}
void OnLeave()
{
}
What it means is, that when the level starts, it adds a callback (basically when something happens, the callback activates a function).
Thus when you interact with "tinderbox_1", the function "TakeTinder" is run with the parameters ("tinderbox_1").
The parameter "string &in asType" is only used when you specify the callback in the editor, but I recommend
always add callbacks in the scripts to keep the stuff more organised. (thus you only have to look once to find what you are looking for, and it is searchable)
Oh, and I totally forgot to say:
"You don't suck, you only haven't learned it yet."
~Someone else
Think of it that way.