To stop music, you need a script. An example I used:
StopMusic(3.0f, 100);
3.0f is the fade out time for the music
100 is the music priority. If your music has the priority of 1, just change 100 to 1.
And to start music:
PlayMusic("18_amb", true, 1, 1, 1, true);
These two codes are an example
And a normal script:
AddEntityCollideCallback("Player", "ScriptArea_1", "Whatever", true, 1);
void Whatever(string &in asParent, string &in asChild, int alState)
{
StopMusic(3.0f, 100);
PlayMusic("18_amb", true, 1, 1, 1, true);
}
This is how it should appear in a script file. Just in case you didn't know how to script well.
Make sure the Script Area you want the player to collide with is ScriptArea_1, just like in the AddEntityCollideCallback.
Hope it works. That is the way I do it with music and works fine.
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