| Player float script problem 
 
				Hi, I'm having some issues on making a player float/fly upwards in my custom map. Nothing happens. I receive a message from the "SetMessage" so there shouldn't be anything wrong with the callback. These are the scripts:
 void OnStart()
 {
 AddEntityCollideCallback("Player", "ScriptArea_Area4Levitate", "CollideScriptArea_Area4Levitate", false, 1);
 }
 
 
 void CollideScriptArea_Area4Levitate(string &in asParent, string &in asChild, int alState)
 {
 AddTimer("FloatTime1", 0.08, "FloatPlayer1");
 AddTimer("FloatTime2", 0.16, "FloatPlayer2");
 AddTimer("FloatTime3", 0.24, "FloatPlayer3");
 }
 
 void FloatPlayer1(string &in asTimer)
 {
 AddPropImpulse("Player", 0, 2000.0f, 0, "");
 }
 
 void FloatPlayer2(string &in asTimer)
 {
 AddPlayerBodyForce(0, 4000.0, 0, false);
 AddPropImpulse("Player", 0, 2500.0f, 0, "");
 }
 
 void FloatPlayer3(string &in asTimer)
 {
 SetMessage("Area4", "Test", 4);
 AddPlayerBodyForce(0, 2000, 0, false);
 AddPropImpulse("Player", 0, 2000.0f, 0, "");
 }
 
  ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
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