Tanshaydar
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RE: Making checkpoints and make them WORK
Then you should activate the checkpoint before picking up the key, with a script area or else; and remove all "Remove Callback after interaction"-like checkboxes for the key interaction callbacks.
I might be able to help if you pm me, but know that I'm still a noob to all these things.
(This post was last modified: 02-06-2011, 10:59 AM by Tanshaydar.)
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02-06-2011, 10:58 AM |
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Pandemoneus
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RE: Making checkpoints and make them WORK
AutoSave just creates a savegame, but you can't load it automatically.
The devs made a few scripts that trigger when you die, so other things happen and so on. You will have to implement something like that aswell or take a look at the original script files.
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02-06-2011, 04:05 PM |
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Tanshaydar
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RE: Making checkpoints and make them WORK
I'm searching game's hps files, but I couldn't find a proper script to do what is needed: making the key untouched after touching and dying.
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02-08-2011, 03:21 PM |
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Beatlebattle
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RE: Making checkpoints and make them WORK
I'm not familiar with those scripts either. By the way Lev4.hps has 2 times
void OnStart()
You might wanna change that in yours too since the map isnt loading
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02-08-2011, 03:42 PM |
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Tanshaydar
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RE: Making checkpoints and make them WORK
Well, that's no problem, but for the problem here only thing I can think of is to load manually a save.
There is one more solution, but it's really dumb and hard. And for each death, must be implemented, so it's not really a solution.
Main game itself has this issue too, once you die, monsters disappear...
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02-08-2011, 04:53 PM |
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