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Belphegor [On hold - 2nd Demo out!] (Video is up!)
Ghostflame Offline
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#41
RE: Belphegor [Wip - 2nd Demo out!] (Video requested)

Yeah uh, nothings dropping from him, so I'll just restart.
04-03-2011, 08:30 PM
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skypeskype Offline
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#42
RE: Belphegor [Wip - 2nd Demo out!] (Video requested)

What's up with that painting in Herr engleibght's room? I got it off the wall but I cant get that key and the note ... It just says "That painting looks odd"
04-08-2011, 11:08 AM
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Ghostflame Offline
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#43
RE: Belphegor [Wip - 2nd Demo out!] (Video requested)

Don't you have to:
Spoiler below!
Smack it with that hammer first, then remove it.
04-08-2011, 11:09 AM
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Acies Offline
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#44
RE: Belphegor [Wip - 2nd Demo out!] (Video requested)

skypeskype:
Yes, thought I made players unable to remove it from the wall by clicking on it. Did you throw a chair at it?
Edit: If you did, using the hammer on it (the place where the painting was) solves it for now.

Did you manage to finish it ghostflame? Smile

[Image: mZiYnxe.png]


(This post was last modified: 04-08-2011, 03:01 PM by Acies.)
04-08-2011, 02:55 PM
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Ghostflame Offline
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#45
RE: Belphegor [Wip - 2nd Demo out!] (Video requested)

Nah, I've been busy with stuff, I'll get round to it eventually. Oh and you saw my post earlier right? That fella wasn't dropping no essence, so I decided to restart. I may be able to manage starting again tonight, I'll let you know.
04-08-2011, 11:22 PM
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Acies Offline
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#46
RE: Belphegor [Wip - 2nd Demo out!] (Video requested)

Mostly searching for bugs, you have practically finished it. 2 mins left after that guy. The arm is a lever tho, so you have to pull it a bit.

[Image: mZiYnxe.png]


04-09-2011, 01:52 AM
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Ghostflame Offline
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#47
RE: Belphegor [Wip - 2nd Demo out!] (Video requested)

OMFG lol, I feel like an idiot now. Tongue

EDIT: Okay I finished it. I fucking loved the use of the rituals and stuff, very creative and fun. It had good mood generated, and I only managed to survive one encounter with the brute, in that slaughter room, I threw a pig at him and bailed, it was amusing. Maybe it was just me, but that arm of Khadgar lever wasn't entirely obvious, as i just kept tapping it going WTF! that's a cool sound effect but... yeah. All in all, very awesome, with just a couple minor errors
(This post was last modified: 04-09-2011, 11:56 PM by Ghostflame.)
04-09-2011, 02:01 AM
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Acies Offline
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#48
RE: Belphegor [Wip - 2nd Demo out!] (Video requested)

Nice! Glad you like it. I enjoy the positive feedback! I'll add a quest note saying to pull the arm. "It had good mood generated" - what do you mean by that? Smile

Tell me the errors and I'll fix them as I return to the mapmaking. Was the map lacking detail storywise?

And are there any suggestions from the community? Smile

[Image: mZiYnxe.png]


04-12-2011, 07:20 PM
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skypeskype Offline
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#49
RE: Belphegor [Wip - 2nd Demo out!] (Video requested)

(04-08-2011, 02:55 PM)Acies Wrote: skypeskype:
Yes, thought I made players unable to remove it from the wall by clicking on it. Did you throw a chair at it?
Edit: If you did, using the hammer on it (the place where the painting was) solves it for now.

Did you manage to finish it ghostflame? Smile

Ok. Thank you. And yes, I did throw a chair at it xD.
04-12-2011, 07:36 PM
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Ghostflame Offline
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#50
RE: Belphegor [Wip - 2nd Demo out!] (Video requested)

There were no gaps in the story, and by good mood I mean atmosphere, it was freaky in the library particularly, when you could see
Spoiler below!
grunts around the next corner
and all in all I was on the edge of my seat more or less the entire time. Great job.
04-12-2011, 09:57 PM
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