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Custom sound ain't working?
sacroid Offline
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Posts: 88
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Joined: Apr 2010
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#1
Custom sound ain't working?

So yeah, I'm working on a kinda very special proyect, wich I will announce in a few weeks.
The thing is, in a Hallway I have a clock in the center, and I made a custom sound of the clock ticking.
What I did was put the .ogg sound here:
..../custom stories/Madness/Sounds/

then the script:
PlaySoundAtEntity("clock_ticking", "clock_ticking.ogg", "clock_grandfather_1", 0.0, true);

-----

or to make it more clrear, here is the whole script:

void OnStart()
{  
AddEntityCollideCallback("Player", "Clocksound", "CollideClocksound", true, 1);
}

void OnEnter()
{
}

void CollideClocksound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("clock_ticking", "clock_ticking.ogg", "Player", 0.0, true);  [b]<---This is  the command that activates the sound)[/b]
SetSwingDoorClosed("autodoor", true, true);
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("doorslam", "15_slam_door.snt", "autodoor", 0.0, false);
PlaySoundAtEntity("reactdoor", "react_scare.snt", "Player", 0.0, false);
StartPlayerLookAt ("autodoor", 5, 5, "");
AddTimer("", 2, "stoplook3");
FadeImageTrailTo(1.0f, 10.0f);
FadeRadialBlurTo(0.15f, 10.0f);
AddTimer("", 0.5f, "TimerEndEffects");
StopSound("Rain", 2);
StopSound("Eerie", 2);

/// EVERY COMMAND WORKS EXCEPT THE SOUND ONE.
When I activate this trigger... it simply doesn't sound. Why?? XD

I think everything is right.. isn't it?

I would appreciate help!! Smile

(This post was last modified: 02-14-2011, 11:10 PM by sacroid.)
02-14-2011, 10:51 PM
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Mofo Offline
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Posts: 71
Threads: 4
Joined: Sep 2010
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#2
RE: Custom sound ain't working?

I think you need a .SNT file. Just copy one from the standard sounds and modify it.
02-14-2011, 11:08 PM
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sacroid Offline
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Posts: 88
Threads: 11
Joined: Apr 2010
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#3
RE: Custom sound ain't working?

(02-14-2011, 11:08 PM)Mofo Wrote: I think you need a .SNT file. Just copy one from the standard sounds and modify it.

No, i've seen custom stories using their own sounds being .ogg format...

(This post was last modified: 02-14-2011, 11:18 PM by sacroid.)
02-14-2011, 11:11 PM
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Tanshaydar Offline
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#4
RE: Custom sound ain't working?

You can play only with PlayMusic with that .ogg files. For PlaySoundAtEntity you have to make .snt files. And of course .snt files need their own .ogg files.

02-15-2011, 12:18 AM
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sacroid Offline
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Posts: 88
Threads: 11
Joined: Apr 2010
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#5
RE: Custom sound ain't working?

(02-15-2011, 12:18 AM)Tanshaydar Wrote: You can play only with PlayMusic with that .ogg files. For PlaySoundAtEntity you have to make .snt files. And of course .snt files need their own .ogg files.

And how do I do myself an .snt file? Tongue

02-15-2011, 10:55 AM
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Tanshaydar Offline
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#6
RE: Custom sound ain't working?

Just copy the existing ones and edit them with notepad++

02-15-2011, 07:04 PM
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