when you pick up the lantern a monster is supposed to spawn and a door is supposed to bang but there is some problem with the script.
void Interact_Lantern(string &in asEntity, string &in asType)
{
SetEntityActive("servant_grunt_1" , true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0.0f, "");
PlaySoundAtEntity("snd_monst", "amb_alert.snt", "servant_grunt_1", 0, false);
PlaySoundAtEntity("bangs", "05_event_door_bang", "mansion_16", 1, false);
PlaySoundAtEntity("whineaa", "scare_whine_loop", "Player", 0.5f, false);
StartPlayerLookAt("mansion_16", 6, 40, "");
StartPlayerLookAt("servant_grunt_1", 6, 40, "");
StartPlayerLookAt("mansion_16", 6, 40, "");
FadeSepiaColorTo(0.75f, 0.3f);
FadeImageTrailTo(1.5, 0.5);
AddTimer("bang1", 0.6f, "TimerBangDoor");
AddTimer("bang2", 1.6f, "TimerBangDoor");
AddTimer("bang3", 2.5f, "TimerBangDoor");
AddTimer("bang4", 3.0f, "TimerBangDoor");
}
void TimerBangDoor(string &in asTimer)
{
if(asTimer == "bang1"){
AddPropImpulse("mansion_16", 0, 0, 5, "World");
PlaySoundAtEntity("scare", "react_scare", "Player", 0.25f, false);
CreateParticleSystemAtEntity("bang1", "ps_dust_impact_vert.ps", "mansion_16", false);
StartScreenShake(0.008, 0.5f, 0.1f,0.3f);
GiveSanityDamage(10, true);
}
else if(asTimer == "bang2") {
AddPropImpulse("mansion_16", 0, 0, 5, "World");
CreateParticleSystemAtEntity("bang1", "ps_dust_impact_vert.ps", "mansion_16", false);
StartScreenShake(0.008, 0.5f, 0.1f,0.3f);
}
else if(asTimer == "bang3") {
AddPropImpulse("mansion_16", 0, 0, 5, "World");
PlaySoundAtEntity("scare", "react_breath", "Player", 0.5f, false);
CreateParticleSystemAtEntity("bang1", "ps_dust_impact_vert.ps", "mansion_16", false);
StartScreenShake(0.008, 0.5f, 0.1f,0.3f);
}
else {
SetSwingDoorLocked("mansion_16", false, false);
FadeSepiaColorTo(0, 0.3f);
FadeImageTrailTo(0, 0.1);
StopSound("whineaa", 4);
AddTimer("timerRes", 5.0f, "TimerResetPlayer");
}
}