So I want to enter my first map i have ever made. I set up a dev_user and everytime i try and start by clicking new game, it crashes. My log says this:
Version 1.10 - sCAC73D1-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101002081729
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 5870 OpenGL Engine
Version: 2.1 ATI-1.6.26
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 0
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 22 2010
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Built-in Line Output(OpenAL default)
Trying to open device 'Built-in Line Output'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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Game Running
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-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1169 ms
Entities: 398 ms
Compilation: 1 ms
Total: 1820 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'dev_user' Path: '/Users/monkeyfoahead/Library/Application Support/Frictional Games/Amnesia/Main/dev_user/'
ERROR: Couldn't create script '/Applications/Amnesia.app/Contents/Resources/mymapsglobal.hps'
ERROR: Global script '/Applications/Amnesia.app/Contents/Resources/mymapsglobal.hps' could not be created!
ERROR: Script file /Applications/Amnesia.app/Contents/Resources/mymapsmyfirstmap.hps does not exist!
ERROR: World '/Applications/Amnesia.app/Contents/Resources/mymapsmyfirstmap.map' doesn't exist
FATAL ERROR: Could not load world file '/Applications/Amnesia.app/Contents/Resources/mymapsmyfirstmap.map'
I am on a mac. Did I edit user_settings.cfg wrong? Here is my user_settings.cfg
<Game ShowCommentary="false" ShowCrossHair="true" FocusIconStyle="Default" ShowDeathHints="true" ShowSubtitles="true" ShowEffectSubtitles="false" ShowHints="true" />
<Debug ShowFPS="false" ShowSoundPlaying="false" ShowPlayerInfo="false" ShowEntityInfo="false" SaveCheckPointOnMapLoad="false" ShowDebugMessages="false" UseProgLog="false" ScriptDebugOn="false" InspectionMode="false" DisableFlashBacks="false" DrawPhysics="false" ReloadFromCurrentPosition="true" AllowQuickSave="false" />
<Input InvertMouse="false" SmoothMouse="true" MouseSensitivity="1.000000" />
<Map File="myfirstmap.map" Folder="/Applications/Amnesia.app/Contents/Resources/mymaps" StartPos="" />
I read the wikis and stuff on creating your own maps. So is there something I am doing wrong?
Thanks