Raymond 
 
 
		
			Member 
			
			
			
 
			
	Posts: 126 
	Threads: 24 
	Joined: Feb 2011
	
 Reputation: 
0
		
	 | 
	
		
			
How to make an enemy automatically break the door? 
			 
			
				I've been wondering how to force the enemy break my door when i trigger something? The Grunt just stand there, and also, how to make a enemy dissapear if he can't find me?
			 
			
			
 
One World To Another [DEMO] coming soon. 
			
		 |  
	 
 | 
	| 03-01-2011, 10:16 AM  | 
	
		
	 | 
	
		
		Tanshaydar 
 
 
		
			From Beyond 
			
			
			
 
			
	Posts: 3,085 
	Threads: 17 
	Joined: Mar 2009
	
 Reputation: 
67
		
	 | 
	
		
			
RE: How to make an enemy automatically break the door? 
			 
			
				ShowEnemyPlayerPosition(string& asName); 
asname = enemy name. 
Enemy will break the door.
			 
			
			
 
			
		 |  
	 
 | 
	| 03-01-2011, 10:25 AM  | 
	
		
	 | 
	
		
		Linus Ågren 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 309 
	Threads: 58 
	Joined: Jan 2011
	
 Reputation: 
5
		
	 | 
	
		
			
RE: How to make an enemy automatically break the door? 
			 
			
				You can also do SetPropHealth("Name_of_Door", 0); to make the door get destroyed instantly. 
If you want the enemy to destroy the door but not know your position, place patrol nodes that goes through the door.
			 
			
			
 
Creator of The Dark Treasure. 
			
		 |  
	 
 | 
	| 03-01-2011, 03:47 PM  | 
	
		
	 | 
	
		
		Raymond 
 
 
		
			Member 
			
			
			
 
			
	Posts: 126 
	Threads: 24 
	Joined: Feb 2011
	
 Reputation: 
0
		
	 | 
	
		
			
RE: How to make an enemy automatically break the door? 
			 
			
				I use the AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_29", 0, ""); because it is easier, thanks.
			 
			
			
 
One World To Another [DEMO] coming soon. 
			
		 |  
	 
 | 
	| 03-09-2011, 09:57 AM  | 
	
		
	 |