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How do i test my map on mac osx?
Byllistic Offline
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Posts: 7
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Joined: Feb 2011
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#1
How do i test my map on mac osx?

Im using a mac and i dont know how to script or anything, but i would like to know how to test my map. Please keep it simple im not good at coding at all Tongue

Thanks
02-28-2011, 12:02 AM
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Droopy Offline
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Posts: 111
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Joined: Feb 2011
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#2
RE: How do i test my map on mac osx?

This link here is an excellent resource: http://wiki.frictionalgames.com/hpl2/amn...stom_story

One thing I think is that coding for custom stories is pretty much inevitable if you want to make it half decent. Just take it one step at a time, I've seen people's projects that encapsulated their entire learning experience and they turn out EXCELLENT.

Hope this helps
02-28-2011, 12:57 AM
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Selyp Offline
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Posts: 210
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Joined: Feb 2011
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#3
RE: How do i test my map on mac osx?

(02-28-2011, 12:57 AM)Droopy Wrote: This link here is an excellent resource: http://wiki.frictionalgames.com/hpl2/amn...stom_story

One thing I think is that coding for custom stories is pretty much inevitable if you want to make it half decent. Just take it one step at a time, I've seen people's projects that encapsulated their entire learning experience and they turn out EXCELLENT.

Hope this helps

I definitely second this. I knew NOTHING about scripting when starting, and have been working on a map and learning as I go. Now I am planning on scripting a pretty ambitious scene where a monster throws the player out of a window. So just learn as you go, its worth it Smile

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
02-28-2011, 11:35 PM
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Byllistic Offline
Junior Member

Posts: 7
Threads: 3
Joined: Feb 2011
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#4
RE: How do i test my map on mac osx?

(02-28-2011, 11:35 PM)Selyp Wrote:
(02-28-2011, 12:57 AM)Droopy Wrote: This link here is an excellent resource: http://wiki.frictionalgames.com/hpl2/amn...stom_story

One thing I think is that coding for custom stories is pretty much inevitable if you want to make it half decent. Just take it one step at a time, I've seen people's projects that encapsulated their entire learning experience and they turn out EXCELLENT.

Hope this helps

I definitely second this. I knew NOTHING about scripting when starting, and have been working on a map and learning as I go. Now I am planning on scripting a pretty ambitious scene where a monster throws the player out of a window. So just learn as you go, its worth it Smile

Thanks guys Smile and also arent you the person that made the map the estate? i saw a video of somebody playing it and saying the persons name was selyp haha
03-01-2011, 11:59 PM
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