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.map crashes game when tested
Droopy Offline
Member

Posts: 111
Threads: 5
Joined: Feb 2011
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#1
.map crashes game when tested

I tried my best to figure it out myself, checked around the forums and couldn't find anything quite like this.
Last night I was working on a map in the level editor while periodically saving and testing it out in-game.
At some point, the map would not finish loading before Amnesia would crash.
Since then, I have not been able to test or run this map in-game at all, I have reversed the changes that were made before the map started crashing, but to no avail.

I have no real knowledge on how to figure out whats wrong with this map, so I figured the last thing I can do is share the burden onto you guys.

But in all seriousness, any help would be greatly appreciated Smile

01_Hallway.map
03-22-2011, 01:44 AM
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Streetboat Offline
Posting Freak

Posts: 1,099
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Joined: Mar 2011
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#2
RE: .map crashes game when tested

What's the error message?

[Image: signature-2.png]
03-22-2011, 02:08 AM
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Pandemoneus Offline
Senior Member

Posts: 328
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Joined: Sep 2010
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#3
RE: .map crashes game when tested

I can load it just fine, no errors.

03-22-2011, 11:27 AM
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Droopy Offline
Member

Posts: 111
Threads: 5
Joined: Feb 2011
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#4
RE: .map crashes game when tested

I'm using a mac atm, so I'm not certain if this will help :/

Spoiler below!
Process:         Amnesia [21902]
Path:            /Users/family/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/Amnesia.app/Contents/MacOS/Amnesia
Identifier:      com.frictionalgames.AmnesiaSteam
Version:         1.0.1.2 (4)
Code Type:       X86 (Native)
Parent Process:  launchd [208]

Date/Time:       2011-03-22 10:21:29.404 -0400
OS Version:      Mac OS X 10.6.6 (10J567)
Report Version:  6

Interval Since Last Report:          575857 sec
Crashes Since Last Report:           82
Per-App Interval Since Last Report:  101639 sec
Per-App Crashes Since Last Report:   11
Anonymous UUID:                      B3892D2D-72E0-45FF-91B9-D124C20237E4

Exception Type:  EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  1  Dispatch queue: com.apple.libdispatch-manager

Thread 0:  MainThrd  Dispatch queue: com.apple.main-thread
0   ...rictionalgames.AmnesiaSteam    0x0047be83 dgList<InternalPolyhedra::EDGE_HANDLE>::Addtop(InternalPolyhedra::EDGE_HANDLE const&) + 12211
1   ...rictionalgames.AmnesiaSteam    0x0047d7ae dgList<InternalPolyhedra::EDGE_HANDLE>::Addtop(InternalPolyhedra::EDGE_HANDLE const&) + 18654
2   ...rictionalgames.AmnesiaSteam    0x0046d42d dgMemoryAllocator::__free__(void*, unsigned int) + 19757
3   ...rictionalgames.AmnesiaSteam    0x0046af5c dgMemoryAllocator::__free__(void*, unsigned int) + 10332
4   ...rictionalgames.AmnesiaSteam    0x00525ab9 dgConvexMassData::AddInertia(int, float const*) + 3177
5   ...rictionalgames.AmnesiaSteam    0x0028c8a3 std::vector<hpl::iPhysicsBody*, std::allocator<hpl::iPhysicsBody*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<hpl::iPhysicsBody**, std::vector<hpl::iPhysicsBody*, std::allocator<hpl::iPhysicsBody*> > >, hpl::iPhysicsBody* const&) + 1379
6   ...rictionalgames.AmnesiaSteam    0x0037d2d8 void* hpl::STLFindByName<std::list<hpl::iCharacterBody*, std::allocator<hpl::iCharacterBody*> > >(std::list<hpl::iCharacterBody*, std::allocator<hpl::iCharacterBody*> >&, std::string const&) + 6248
7   ...rictionalgames.AmnesiaSteam    0x0041d1ee void hpl::STLDeleteAll<std::list<hpl::cStartPosEntity*, std::allocator<hpl::cStartPosEntity*> > >(std::list<hpl::cStartPosEntity*, std::allocator<hpl::cStartPosEntity*> >&) + 36366
8   ...rictionalgames.AmnesiaSteam    0x0041e118 void hpl::STLDeleteAll<std::list<hpl::cStartPosEntity*, std::allocator<hpl::cStartPosEntity*> > >(std::list<hpl::cStartPosEntity*, std::allocator<hpl::cStartPosEntity*> >&) + 40248
9   ...rictionalgames.AmnesiaSteam    0x0041e8d2 void hpl::STLDeleteAll<std::list<hpl::cStartPosEntity*, std::allocator<hpl::cStartPosEntity*> > >(std::list<hpl::cStartPosEntity*, std::allocator<hpl::cStartPosEntity*> >&) + 42226
10  ...rictionalgames.AmnesiaSteam    0x0041ec6a void hpl::STLDeleteAll<std::list<hpl::cStartPosEntity*, std::allocator<hpl::cStartPosEntity*> > >(std::list<hpl::cStartPosEntity*, std::allocator<hpl::cStartPosEntity*> >&) + 43146
11  ...rictionalgames.AmnesiaSteam    0x00420c26 void hpl::STLDeleteAll<std::list<hpl::cStartPosEntity*, std::allocator<hpl::cStartPosEntity*> > >(std::list<hpl::cStartPosEntity*, std::allocator<hpl::cStartPosEntity*> >&) + 51270
12  ...rictionalgames.AmnesiaSteam    0x003b52f8 std::_Rb_tree<std::string, std::pair<std::string const, std::string>, std::_Select1st<std::pair<std::string const, std::string> >, std::less<std::string>, std::allocator<std::pair<std::string const, std::string> > >::insert_unique(std::_Rb_tree_iterator<std::pair<std::string const, std::string> >, std::pair<std::string const, std::string> const&) + 7336
13  ...rictionalgames.AmnesiaSteam    0x00164d17 std::vector<hpl::cAINode*, std::allocator<hpl::cAINode*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<hpl::cAINode**, std::vector<hpl::cAINode*, std::allocator<hpl::cAINode*> > >, hpl::cAINode* const&) + 11191
14  ...rictionalgames.AmnesiaSteam    0x00110e77 std::vector<hpl::iLight*, std::allocator<hpl::iLight*> >::erase(__gnu_cxx::__normal_iterator<hpl::iLight**, std::vector<hpl::iLight*, std::allocator<hpl::iLight*> > >, __gnu_cxx::__normal_iterator<hpl::iLight**, std::vector<hpl::iLight*, std::allocator<hpl::iLight*> > >) + 3207
15  ...rictionalgames.AmnesiaSteam    0x001c4ece void hpl::STLDeleteAll<std::vector<cLuxOption_ExtData*, std::allocator<cLuxOption_ExtData*> > >(std::vector<cLuxOption_ExtData*, std::allocator<cLuxOption_ExtData*> >&) + 52494
16  ...rictionalgames.AmnesiaSteam    0x001c66d8 void hpl::STLDeleteAll<std::vector<cLuxOption_ExtData*, std::allocator<cLuxOption_ExtData*> > >(std::vector<cLuxOption_ExtData*, std::allocator<cLuxOption_ExtData*> >&) + 58648
17  ...rictionalgames.AmnesiaSteam    0x001c677a void hpl::STLDeleteAll<std::vector<cLuxOption_ExtData*, std::allocator<cLuxOption_ExtData*> > >(std::vector<cLuxOption_ExtData*, std::allocator<cLuxOption_ExtData*> >&) + 58810
18  ...rictionalgames.AmnesiaSteam    0x00240e32 void hpl::STLDeleteAll<std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> > >(std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> >&) + 16498
19  ...rictionalgames.AmnesiaSteam    0x00240f3f void hpl::STLDeleteAll<std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> > >(std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> >&) + 16767
20  ...rictionalgames.AmnesiaSteam    0x003eec29 std::_List_base<hpl::iViewportCallback*, std::allocator<hpl::iViewportCallback*> >::_M_clear() + 1977
21  ...rictionalgames.AmnesiaSteam    0x003eeced std::_List_base<hpl::iViewportCallback*, std::allocator<hpl::iViewportCallback*> >::_M_clear() + 2173
22  ...rictionalgames.AmnesiaSteam    0x003f7abd std::vector<std::vector<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, std::allocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > > >, std::allocator<std::vector<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, std::allocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > > > > >::_M_fill_insert(__gnu_cxx::__normal_iterator<std::vector<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, std::allocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > > >*, std::vector<std::vector<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, std::allocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > > >, std::allocator<std::vector<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, std::allocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > > > > > >, unsigned long, std::vector<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, std::allocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > > > const&) + 3309
23  ...rictionalgames.AmnesiaSteam    0x003eee46 std::_List_base<hpl::iViewportCallback*, std::allocator<hpl::iViewportCallback*> >::_M_clear() + 2518
24  ...rictionalgames.AmnesiaSteam    0x002db190 void hpl::STLDeleteAll<std::vector<hpl::cGuiGfxAnimation*, std::allocator<hpl::cGuiGfxAnimation*> > >(std::vector<hpl::cGuiGfxAnimation*, std::allocator<hpl::cGuiGfxAnimation*> >&) + 49200
25  ...rictionalgames.AmnesiaSteam    0x002dbad5 void hpl::STLDeleteAll<std::vector<hpl::cGuiGfxAnimation*, std::allocator<hpl::cGuiGfxAnimation*> > >(std::vector<hpl::cGuiGfxAnimation*, std::allocator<hpl::cGuiGfxAnimation*> >&) + 51573
26  ...rictionalgames.AmnesiaSteam    0x002bc388 void hpl::STLMapDeleteAll<std::map<std::string, hpl::iMaterialType*, std::less<std::string>, std::allocator<std::pair<std::string const, hpl::iMaterialType*> > > >(std::map<std::string, hpl::iMaterialType*, std::less<std::string>, std::allocator<std::pair<std::string const, hpl::iMaterialType*> > >&) + 2040
27  ...rictionalgames.AmnesiaSteam    0x00089e4f std::vector<hpl::cGuiGfxElement*, std::allocator<hpl::cGuiGfxElement*> >::_M_fill_insert(__gnu_cxx::__normal_iterator<hpl::cGuiGfxElement**, std::vector<hpl::cGuiGfxElement*, std::allocator<hpl::cGuiGfxElement*> > >, unsigned long, hpl::cGuiGfxElement* const&) + 12943
28  ...rictionalgames.AmnesiaSteam    0x0008a902 std::vector<hpl::cGuiGfxElement*, std::allocator<hpl::cGuiGfxElement*> >::_M_fill_insert(__gnu_cxx::__normal_iterator<hpl::cGuiGfxElement**, std::vector<hpl::cGuiGfxElement*, std::allocator<hpl::cGuiGfxElement*> > >, unsigned long, hpl::cGuiGfxElement* const&) + 15682
29  ...rictionalgames.AmnesiaSteam    0x003e7ce1 void hpl::STLMapDeleteAll<std::map<std::string, hpl::iTexture*, std::less<std::string>, std::allocator<std::pair<std::string const, hpl::iTexture*> > > >(std::map<std::string, hpl::iTexture*, std::less<std::string>, std::allocator<std::pair<std::string const, hpl::iTexture*> > >&) + 32577
30  ...rictionalgames.AmnesiaSteam    0x00292073 std::vector<NewtonCollision*, std::allocator<NewtonCollision*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<NewtonCollision**, std::vector<NewtonCollision*, std::allocator<NewtonCollision*> > >, NewtonCollision* const&) + 18131
31  ...rictionalgames.AmnesiaSteam    0x00145dc4 std::vector<cEnginePSEmitter_SaveData, std::allocator<cEnginePSEmitter_SaveData> >::_M_fill_insert(__gnu_cxx::__normal_iterator<cEnginePSEmitter_SaveData*, std::vector<cEnginePSEmitter_SaveData, std::allocator<cEnginePSEmitter_SaveData> > >, unsigned long, cEnginePSEmitter_SaveData const&) + 42180
32  ...rictionalgames.AmnesiaSteam    0x002f6f17 void hpl::STLDeleteAll<std::vector<hpl::iSoundDeviceIdentifier*, std::allocator<hpl::iSoundDeviceIdentifier*> > >(std::vector<hpl::iSoundDeviceIdentifier*, std::allocator<hpl::iSoundDeviceIdentifier*> >&) + 14183
33  ...rictionalgames.AmnesiaSteam    0x0023d752 void hpl::STLDeleteAll<std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> > >(std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> >&) + 2450
34  com.apple.Foundation              0x91fe54df _nsnote_callback + 176
35  com.apple.CoreFoundation          0x96238793 __CFXNotificationPost + 947
36  com.apple.CoreFoundation          0x9623819a _CFXNotificationPostNotification + 186
37  com.apple.Foundation              0x91fda384 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
38  com.apple.Foundation              0x91fe7789 -[NSNotificationCenter postNotificationName:object:] + 56
39  com.apple.AppKit                  0x95429422 -[NSApplication _postDidFinishNotification] + 125
40  com.apple.AppKit                  0x95429332 -[NSApplication _sendFinishLaunchingNotification] + 74
41  com.apple.AppKit                  0x955804ed -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
42  com.apple.AppKit                  0x9558010d -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
43  com.apple.Foundation              0x9201a7a4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
44  com.apple.Foundation              0x9201a568 _NSAppleEventManagerGenericHandler + 228
45  com.apple.AE                      0x94a97f58 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
46  com.apple.AE                      0x94a97e57 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
47  com.apple.AE                      0x94a97d61 aeProcessAppleEvent + 197
48  com.apple.HIToolbox               0x995e3389 AEProcessAppleEvent + 50
49  com.apple.AppKit                  0x953f99ca _DPSNextEvent + 1420
50  com.apple.AppKit                  0x953f8fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
51  com.apple.AppKit                  0x953bb247 -[NSApplication run] + 821
52  ...rictionalgames.AmnesiaSteam    0x0023de80 void hpl::STLDeleteAll<std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> > >(std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> >&) + 4288
53  ...rictionalgames.AmnesiaSteam    0x0006b3ba void std::_Destroy<hpl::cMaterialUserVariable*, std::allocator<hpl::cMaterialUserVariable> >(hpl::cMaterialUserVariable*, hpl::cMaterialUserVariable*, std::allocator<hpl::cMaterialUserVariable>) + 13626

Thread 1 Crashed:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib                 0x978f0982 kevent + 10
1   libSystem.B.dylib                 0x978f109c _dispatch_mgr_invoke + 215
2   libSystem.B.dylib                 0x978f0559 _dispatch_queue_invoke + 163
3   libSystem.B.dylib                 0x978f02fe _dispatch_worker_thread2 + 240
4   libSystem.B.dylib                 0x978efd81 _pthread_wqthread + 390
5   libSystem.B.dylib                 0x978efbc6 start_wqthread + 30

Thread 2:
0   libSystem.B.dylib                 0x978ca15a semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib                 0x978f7ce5 _pthread_cond_wait + 1066
2   libSystem.B.dylib                 0x97926ac8 pthread_cond_timedwait_relative_np + 47
3   com.apple.audio.CoreAudio         0x98db03c7 CAGuard::WaitFor(unsigned long long) + 219
4   com.apple.audio.CoreAudio         0x98db33f9 CAGuard::WaitUntil(unsigned long long) + 289
5   com.apple.audio.CoreAudio         0x98db0cf6 HP_IOThread::WorkLoop() + 1892
6   com.apple.audio.CoreAudio         0x98db058d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7   com.apple.audio.CoreAudio         0x98db04a4 CAPThread::Entry(CAPThread*) + 140
8   libSystem.B.dylib                 0x978f785d _pthread_start + 345
9   libSystem.B.dylib                 0x978f76e2 thread_start + 34

Thread 3:
0   libSystem.B.dylib                 0x978ca20e mach_wait_until + 10
1   libSystem.B.dylib                 0x97951819 nanosleep + 345
2   SDL                               0x00969453 SDL_Delay + 99
3   ...rictionalgames.AmnesiaSteam    0x0026a0e0 std::list<cOAL_Sample*, std::allocator<cOAL_Sample*> >::remove(cOAL_Sample* const&) + 480
4   SDL                               0x0095aecd SDL_Linked_Version + 397
5   SDL                               0x009691f1 SDL_SemWait + 49
6   libSystem.B.dylib                 0x978f785d _pthread_start + 345
7   libSystem.B.dylib                 0x978f76e2 thread_start + 34

Thread 1 crashed with X86 Thread State (32-bit):
  eax: 0x00000004  ebx: 0x978f0fd6  ecx: 0xb0080d5c  edx: 0x978f0982
  edi: 0xa09d01ec  esi: 0xb0080ed8  ebp: 0xb0080ef8  esp: 0xb0080d5c
   ss: 0x0000001f  efl: 0x00000247  eip: 0x978f0982   cs: 0x00000007
   ds: 0x0000001f   es: 0x0000001f   fs: 0x0000001f   gs: 0x00000037
  cr2: 0x00218b00

Binary Images:
    0x1000 -   0x755fff +com.frictionalgames.AmnesiaSteam 1.0.1.2 (4) <B86B4492-A97E-CD3A-B4B0-B63501181D00> /Users/family/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/Amnesia.app/Contents/MacOS/Amnesia
  0x900000 -   0x916ffb +gameoverlayrenderer.dylib ??? (???) <F8228734-A4A6-D2AE-F544-BABE99A70C8C> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
  0x921000 -   0x923fff +com.yourcompany.yourcocoaframework ??? (1.0) /Users/family/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/Amnesia.app/Contents/Frameworks/ALUT.framework/Versions/A/ALUT
  0x92a000 -   0x98ff17 +SDL 1.2.14 (1.2.14) <FA2F2FC9-E936-DD87-FBB0-F5052D5CDAB8> /Users/family/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/Amnesia.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
  0x9a1000 -   0x9a4ff7 +org.xiph.ogg 1.1.4 (1.1.4) <80110C83-7258-7DDD-2256-18D9519A0BD8> /Users/family/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/Amnesia.app/Contents/Frameworks/Ogg.framework/Versions/A/Ogg
  0x9a8000 -   0x9f1ff7 +org.xiph.theora 1.0 (1.0) <9FDA05D7-6B32-3A15-6D9C-615A24ED30DA> /Users/family/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/Amnesia.app/Contents/Frameworks/Theora.framework/Versions/A/Theora
  0xa01000 -   0xb13ff7 +org.xiph.vorbis 1.2.3 (1.2.3) <2ADA61A6-76A7-6C81-1B6C-A83A92A78CD1> /Users/family/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/Amnesia.app/Contents/Frameworks/Vorbis.framework/Versions/A/Vorbis
  0xb6e000 -   0xb97fff  com.apple.audio.OpenAL 1.4 (1.4) <CDC6D2B8-3DCA-E511-2250-75567E4C94BD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
  0xba5000 -   0xc14ff7 +libDevIL.dylib ??? (???) <7A233AB9-00A8-FE08-7B09-594524645DC2> /Users/family/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/Amnesia.app/Contents/Frameworks/libDevIL.dylib
  0xddd000 -   0xde2ffb +bundle.dylib ??? (???) <F1AAD869-8218-1EB4-C7A5-F469D19E570A> bundle.dylib
0x17b59000 - 0x17cd1fe7  GLEngine ??? (???) <3A6C5513-7428-2242-2892-B429C72343CB> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x17d03000 - 0x18101ffb  com.apple.ATIRadeonX2000GLDriver 1.6.26 (6.2.6) <DEB16E02-87D1-DCBF-8B60-5C972311EE28> /System/Library/Extensions/ATIRadeonX2000GLDriver.bundle/Contents/MacOS/ATIRadeonX2000GLDriver
0x18131000 - 0x18155fe7  GLRendererFloat ??? (???) <1274B762-2FB9-48FE-EAFD-C459B2B4BECC> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x1bf13000 - 0x1bf17ff3  com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <F402CF88-D96C-42A0-3207-49759F496AE8> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x1bf1c000 - 0x1bf22ffb  com.apple.audio.AppleHDAHALPlugIn 1.9.9 (1.9.9f12) <82BFF5E9-2B0E-FE8B-8370-445DD94DA434> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x34000000 - 0x3405cfcf +SDL_ttf 2.0.6 (2.0.6) /Users/family/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/Amnesia.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf
0x70000000 - 0x700cbff3  com.apple.audio.units.Components 1.6.3 (1.6.3) <5DA35A22-1B05-6BD3-985A-26A7A2CD6289> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld
0x90005000 - 0x90007ff7  libRadiance.dylib ??? (???) <10048B4A-2AE8-A4E2-21B8-C6E7A8C5B76F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x90008000 - 0x90011ff7  com.apple.DiskArbitration 2.3 (2.3) <E9C40767-DA6A-6CCB-8B00-2D5706753000> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x90012000 - 0x901cbfeb  com.apple.ImageIO.framework 3.0.4 (3.0.4) <C145139E-24C4-5A3D-B17C-809D528354B2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x901cc000 - 0x901ccff7  com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
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0x91fad000 - 0x91fcefe7  com.apple.opencl 12.3 (12.3) <DEA600BF-4F54-66B5-DB2F-DC57FD518543> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
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0x991a9000 - 0x99286ff7  com.apple.vImage 4.0 (4.0) <64597E4B-F144-DBB3-F428-0EC3D9A1219E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x992b8000 - 0x992dafef  com.apple.DirectoryService.Framework 3.6 (621.9) <F2EEE9D7-D4FB-14F3-E647-ABD32754F557> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService
0x992db000 - 0x992e0ff7  com.apple.OpenDirectory 10.6 (10.6) <C1B46982-7D3B-3CC4-3BC2-3E4B595F0231> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
0x99330000 - 0x99345fff  com.apple.ImageCapture 6.0.1 (6.0.1) <E7ED2AC1-834C-A44E-531E-EC05F0496DBF> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x99388000 - 0x99438ff3  com.apple.ColorSync 4.6.3 (4.6.3) <AA1076EA-7665-3005-A837-B661260DBE54> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x99439000 - 0x99446ff7  com.apple.NetFS 3.2.1 (3.2.1) <A6443845-5815-2429-7649-C51A4B5E7DF9> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
0x99447000 - 0x9948bfe7  com.apple.Metadata 10.6.3 (507.15) <A23633F1-E913-66C2-A073-E2B174C09B18> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x9948c000 - 0x9948ffe7  libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x99490000 - 0x994c9ff7  libcups.2.dylib 2.8.0 (compatibility 2.0.0) <E0D512DD-365D-46A0-F50C-435BC250424F> /usr/lib/libcups.2.dylib
0x99503000 - 0x99511ff7  com.apple.opengl 1.6.12 (1.6.12) <9F13B279-F289-18AC-5D86-DCD52BAF087D> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x99512000 - 0x9951cffb  com.apple.speech.recognition.framework 3.11.1 (3.11.1) <EC0E69C8-A121-70E8-43CF-E6FC4C7779EC> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x99575000 - 0x995a6ff7  libGLImage.dylib ??? (???) <E3EC8E92-4DDD-E7B8-3D38-C5A5160A4930> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x995a7000 - 0x998cbfef  com.apple.HIToolbox 1.6.4 (???) <4699C8BB-DE74-C530-564B-D131F74C9B54> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0xffff0000 - 0xffff1fff  libSystem.B.dylib ??? (???) <62291026-D016-705D-DC1E-FC2B09D47DE5> /usr/lib/libSystem.B.dylib

Model: iMac10,1, BootROM IM101.00CC.B00, 2 processors, Intel Core 2 Duo, 3.06 GHz, 4 GB, SMC 1.52f9
Graphics: ATI Radeon HD 4670, ATI Radeon HD 4670, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x8F), Atheros 9280: 2.1.14.5
Bluetooth: Version 2.3.8f7, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST31000528ASQ, 931.51 GB
Serial ATA Device: HL-DT-ST DVDRW  GA11N, 801.4 MB
USB Device: Internal Memory Card Reader, 0x05ac  (Apple Inc.), 0x8403, 0x26500000
USB Device: CLX-3170 Series, 0x04e8  (Samsung Electronics Co., Ltd.), 0x342a, 0x24100000
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8502, 0x24400000
USB Device: OfficeJet V40, 0x03f0  (Hewlett Packard), 0x0f11, 0x04300000
USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0x04500000
USB Device: Dynex 5-Button Wired Optical Mouse, 0x0461  (Primax Electronics), 0x4d42, 0x06200000
USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8215, 0x06110000


(03-22-2011, 11:27 AM)Pandemoneus Wrote: I can load it just fine, no errors.

Really eh?
So it must be something on my end.

Sorry for not providing a custom story for you guys to test it, I was in a bit of a rush.
(This post was last modified: 03-22-2011, 04:09 PM by Droopy.)
03-22-2011, 03:20 PM
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Droopy Offline
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Posts: 111
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#5
RE: .map crashes game when tested

Found a temporary solution to this.
I selected everything in my original map file and exported it, and imported it into a new map file and it seems to be working fine, there are a few things missing in the rebuild, but it's primarily there. Saves me a lot of time
03-22-2011, 06:53 PM
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