FilthyHeadshot
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Physics based "custom story"?
There's a map for Crysis called "Physis III", which lets you play around and have fun with the physics engine in crysis. I can't believe that someone hasn't made a custom story similar to this for Amnesia. I don't know how to use the level editor, but if I did I would definitely try to make something like this (maybe someone with more experience can try?). I was wondering if anyone might like the idea, I think it'd be great.
(This post was last modified: 11-05-2014, 03:49 AM by FilthyHeadshot.)
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03-07-2011, 10:31 PM |
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Droopy
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RE: Physics based "custom story"?
That sounds like a fairly ambitious endeavor.
I would imagine a lot of us are still learning, and a project like that most likely would take A LOT of skill.
That said, I'm sure you're not the only person who would like to see something like this, but asking for it to be done instead of giving it the old college try might not be the best method.
I will admit I have toyed with the idea of creating a custom story in the vein of Penumbra: Requiem, but that will likely not be a reality until at least a year from now, if at all.
(This post was last modified: 03-08-2011, 09:27 AM by Droopy.)
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03-08-2011, 09:27 AM |
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FilthyHeadshot
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RE: Physics based "custom story"?
(03-08-2011, 09:27 AM)Droopy Wrote: That sounds like a fairly ambitious endeavor.
I would imagine a lot of us are still learning, and a project like that most likely would take A LOT of skill.
That said, I'm sure you're not the only person who would like to see something like this, but asking for it to be done instead of giving it the old college try might not be the best method.
I will admit I have toyed with the idea of creating a custom story in the vein of Penumbra: Requiem, but that will likely not be a reality until at least a year from now, if at all. That's perfectly understandable, I wouldn't care how long I have to wait for something like this to be made, it'd still be awesome.
(This post was last modified: 11-05-2014, 03:49 AM by FilthyHeadshot.)
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03-08-2011, 11:43 PM |
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Selyp
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RE: Physics based "custom story"?
Do you mean a map with a lot of physics puzzles or just kind of a sandbox area to mess around with the physics engine?
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
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03-09-2011, 01:17 AM |
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FilthyHeadshot
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RE: Physics based "custom story"?
(03-09-2011, 01:17 AM)Selyp Wrote: Do you mean a map with a lot of physics puzzles or just kind of a sandbox area to mess around with the physics engine? Either, just something that has a lot of interaction with the environment (which is perfect for Amnesia).
(This post was last modified: 11-05-2014, 03:50 AM by FilthyHeadshot.)
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03-09-2011, 08:26 AM |
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FilthyHeadshot
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RE: Physics based "custom story"?
Sorry for the bump and double post, but I was wondering if anyone was still interested in this.
(This post was last modified: 11-05-2014, 03:58 AM by FilthyHeadshot.)
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03-20-2011, 02:46 PM |
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Ongka
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RE: Physics based "custom story"?
If you tell me what you'd like to see in this story, i may make it.
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03-20-2011, 04:42 PM |
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Droopy
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RE: Physics based "custom story"?
I think he's looking for an Amnesia: Garry's Mod
(This post was last modified: 03-20-2011, 11:07 PM by Droopy.)
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03-20-2011, 11:06 PM |
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Brennenburg
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RE: Physics based "custom story"?
(03-20-2011, 11:06 PM)Droopy Wrote: I think he's looking for an Amnesia: Garry's Mod
Hahaha! I wish.
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03-21-2011, 10:28 AM |
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FilthyHeadshot
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RE: Physics based "custom story"?
(03-20-2011, 04:42 PM)Ongka Wrote: If you tell me what you'd like to see in this story, i may make it. I could describe it to you, but I think a video would explain it better. Below are two videos of the crysis map I was talking about, something similar would be awesome.
http://www.youtube.com/watch?v=pMvhrkO-pDw
http://www.youtube.com/watch?v=nZIkF2cRC3o (03-20-2011, 11:06 PM)Droopy Wrote: I think he's looking for an Amnesia: Garry's Mod Somewhat, but I just think that it'd be a really interesting to see how this would work in a custom story.
(This post was last modified: 11-05-2014, 03:58 AM by FilthyHeadshot.)
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03-24-2011, 02:53 PM |
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