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[DEMO] Castle Maksym
Viperdream Offline
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#1
[DEMO] Castle Maksym

Full Release now available:
http://www.frictionalgames.com/forum/thread-6919.html

After weeks of experimenting with scripts and weeks of testing and searching for that little needle in my scripts. I finally managed to complete the first 3 maps for my custom story named: "Castle Maksym"

It's actually based on a friend of mine. He likes to be the baddie and to torture his friends. So I gave him what he wanted.

Anyway, this is the story as it's described in the intro.

"A Polish Lord called Wiktor has gone mad. He will attempt to conquer the world with his powers! No one can stop him. Except for you."

He went mad after he found the artifacts that he has been searching for. He succumbed to the power of the artifacts and is attempting to conquer the world with them. He killed his friends and turned them into his servants. (Monsters) And they now dwell around Castle Maksym. Hunting on you.

Pictures:
http://img801.imageshack.us/img801/6114/pentagram.jpg
http://img850.imageshack.us/img850/9108/...000003.jpg
http://img846.imageshack.us/img846/3476/...000002.jpg

Videos:
http://www.youtube.com/watch?v=YknyENOiv...ideo_title

I'd really appreciate it if you could comment on how I could improve after playing the demo Smile

Also, I don't mind if you tape some gameplay of the demo Smile

File Link:
http://rapidshare.com/files/451940275/Ca...ymDemo.zip

Known Bugs:
Monsters might not despawn. Move a few feet away from them to solve this.
Haven't implemented the dairies yet.
(This post was last modified: 03-27-2011, 11:04 PM by Viperdream.)
03-10-2011, 09:48 PM
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Dark Knight Offline
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Posts: 634
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Joined: Feb 2008
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#2
RE: [DEMO] Castle Maksym

ok very nice work!


seems that monster blind or bugged, he can"T see me ahead
and even when i light the candles, hehe

Spoiler below!
[Image: gr2b.th.jpg]

[Image: gr1k.th.jpg]




so how to get out from prison?
[Image: 23723497.th.jpg]
03-10-2011, 11:32 PM
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Viperdream Offline
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Posts: 124
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#3
RE: [DEMO] Castle Maksym

I disabled the triggers for the monsters because now they are only there to open the doors and to build up atmosphere Smile

The note also gives away a tip to escape from the prison. Put the bread in the circle of the pentagram. Wait a bit and the demon will respond Smile

03-10-2011, 11:37 PM
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Dark Knight Offline
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Posts: 634
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Joined: Feb 2008
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#4
RE: [DEMO] Castle Maksym

Viperdream
as for the first time, good!

at the end some funny grafic glithes:
Spoiler below!

[Image: buggyx.th.jpg]



Big Grin

awaiting for full release and please make monsters real Rolleyes
03-10-2011, 11:50 PM
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Viperdream Offline
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Posts: 124
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#5
RE: [DEMO] Castle Maksym

Thanks Smile

And yeah, I'll see if I will make the monsters real. The ones in the later maps will be real all the time though.

And about the glitches. It's because there should be a level door there. But since it's a demo I couldn't do it because I still had to show the message Tongue

03-10-2011, 11:57 PM
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Youcef Offline
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#6
RE: [DEMO] Castle Maksym

Please, upload it to mediafire or megaupload.

03-11-2011, 08:07 PM
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Dark Knight Offline
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Posts: 634
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#7
RE: [DEMO] Castle Maksym

Youcef



grab this amigo:
http://www.mediafire.com/?p4m0p6tb2sjk9pv
03-11-2011, 08:26 PM
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Youcef Offline
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Posts: 48
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#8
RE: [DEMO] Castle Maksym

Dark Knight

Thank you for the link ^^

Viperdream

A very nice custom-story ! Thanks for sharing!

03-11-2011, 09:19 PM
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Viperdream Offline
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Posts: 124
Threads: 16
Joined: Jan 2011
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#9
RE: [DEMO] Castle Maksym

Thanks Smile

I hope to get the full version finished next week or so

03-11-2011, 09:22 PM
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Nye Offline
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Posts: 250
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#10
RE: [DEMO] Castle Maksym

I liked a lot of the stuff you did, I actually laughed for the first time when playing anything Amnesia at the penis comments you added.

I found numerous bugs and was going to be really helpful and include screenshots and a detailed list, but then I realised I would rather go eat ice-cream. So I did that, and then the list of improvements that I made on Notepad were lost because my computer crashed.

Anyway, as far as I remember, there were dozens of small problems eg. overlapping textures and improvements that you could make, but I forgot what they were... Sleepy


Good job anyway! Keep it up Big Grin

03-11-2011, 09:39 PM
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