void OnStart()
{
     AddEntityCollideCallback("Player", "shock", "shock", 1, true);
}
void shock(string &in asParent , string &in asChild , int alState)
{
     GiveSanityDamage(7.0f, true);
     PlaySoundAtEntity("", "13_press_fail.snt", "Player", 0, false);
     PlaySoundAtEntity("", "13_press_done.snt", "Player", 0, false);
     PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
     PlaySoundAtEntity("Player", "13_steam.snt", "pipes_thick_bend_short_1", 0, false);
     CreateParticleSystemAtEntity("", ps_steam.ps", "steam0", false);
     StartPlayerLookAt("look", 4.0, 7.0f, "");
     AddTimer("Timer", 0.7f, "looking");
}
void looking(string &in asTimer)
{
     StopPlayerLookAt();
}
void OnLeave()
{
}
                              ^
Thats the right file ;D |
I need help 

i forgot to copy the clamp ;D