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[Model] Bone_Saw_Joint help!
nkmol Offline
Senior Member

Posts: 252
Threads: 19
Joined: Feb 2011
Reputation: 4
#1
[Model] Bone_Saw_Joint help!

does anybody know why the game crash, when i add the model in my map?

bone_saw_joint.snt script :

<Entity>
    <EditorSession>
        <Performance CamClipPlanes="0.05 1000" LightsActive="true" PSActive="true" ShowFog="true" ShowSkybox="true" WorldReflection="true" />
        <ViewportConfig BGColor="0.2 0.2 0.2 1" GAmbientLight="true" GPointLight="true" GridSnap="false" GridSnapSeparation="0.25" SelectedViewport="3" UsingEnlargedViewport="true">
            <Viewport CameraPosition="0 0 180" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="2" Preset="0" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="180 0 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="0" Preset="1" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="0 180 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="1" Preset="2" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="0.00569186 0.179964 0.187193" CameraTarget="0 0 0" CameraZoom="5.26013" GridHeight="0" GridPlane="1" Preset="3" RenderMode="0" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
        </ViewportConfig>
    </EditorSession>
    <ModelData>
        <Entities />
        <Mesh Filename="entities/item/bone_saw/bone_saw.dae">
            <SubMesh Active="true" ID="0" Material="" Name="polySurface1" Rotation="-1.5708 0 0" Scale="1 1 1" SubMeshID="0" Tag="" WorldPos="0 0 0" />
        </Mesh>
        <Bones />
        <Shapes>
            <BodyShape Active="true" ID="1" Name="Shape_1" RelativeRotation="0 0 0" RelativeScale="0.178361 0.0589766 0.0589766" RelativeTranslation="0 0 0" Rotation="0 0 0" Scale="0.178361 0.0589766 0.0589766" ShapeType="Box" Tag="" WorldPos="0.104248 0 -0.124965" />
        </Shapes>
        <Bodies>
            <Body Active="true" AngularDamping="0" BlocksSound="false" BuoyancyDensityMul="1" CanAttachCharacter="false" CollideCharacter="false" CollideNonCharacter="true" ContinuousCollision="true" HasGravity="true" ID="2" LinearDamping="0" Mass="4" Material="Wood" MaxAngularSpeed="0" MaxLinearSpeed="0" Name="Body_1" PushedByCharacterGravity="false" Rotation="0 0 0" Scale="1 1 1" Tag="" UseSurfaceEffects="true" Volatile="false" WorldPos="0.104248 0 -0.124965">
                <Children>
                    <Child ID="0" />
                </Children>
                <Shape ID="1" />
            </Body>
        </Bodies>
        <Joints>
            <JointSlider Active="true" BreakForce="0" BreakSound="break_wood_metal.snt" Breakable="false" CollideBodies="true" ConnectedChildBodyID="2" ConnectedParentBodyID="-1" ID="3" LimitStepCount="0" MaxDistance="0.25" MaxLimitMaxSpeed="0" MaxLimitMinSpeed="0" MaxLimitSound="" MaxMoveFreq="1.1" MaxMoveFreqSpeed="0.7" MaxMoveSpeed="2" MaxMoveVolume="0.8" MiddleMoveSpeed="0.5" MiddleMoveVolume="0.5" MinDistance="-0.25" MinLimitMaxSpeed="0" MinLimitMinSpeed="0" MinLimitSound="" MinMoveFreq="0.95" MinMoveFreqSpeed="0.2" MinMoveSpeed="0.1" MinMoveVolume="0.01" MoveSound="26_saw.snt" MoveType="Linear" Name="JointSlider_1" PinDir="-1 -3.61999e-006 0" Rotation="0 0 1.5708" Scale="1 1 1" StickyMaxLimit="false" StickyMinLimit="false" Stiffness="0" Tag="" WorldPos="-0.0914966 0 -0.0117045" />
        </Joints>
        <Animations />
    </ModelData>
    <UserDefinedVariables EntitySubType="" EntityType="Lever">
        <Var Name="Health" Value="100" />
        <Var Name="Toughness" Value="0" />
        <Var Name="MaxFocusDistance" Value="1" />
        <Var Name="MainPhysicsBody" Value="" />
        <Var Name="ShowMesh" Value="true" />
        <Var Name="DissolveOnDestruction" Value="false" />
        <Var Name="DissolveTime" Value="1.0" />
        <Var Name="EffectsOnSound" Value="" />
        <Var Name="EffectsOffSound" Value="" />
        <Var Name="EffectsOnTime" Value="1" />
        <Var Name="EffectsOffTime" Value="1" />
        <Var Name="EffectsOffLightColor" Value="0 0 0 0" />
        <Var Name="EffectsOffLightRadius" Value="-1" />
        <Var Name="ShowHints" Value="true" />
        <Var Name="StaticMoveCheckCollision" Value="false" />
        <Var Name="StaticMoveStartSound" Value="" />
        <Var Name="StaticMoveStopSound" Value="" />
        <Var Name="StaticMoveLoopSound" Value="" />
        <Var Name="RandomizeAnimationStart" Value="true" />
        <Var Name="MoveMaxSpeed" Value="2" />
        <Var Name="MoveSlowDownFactor" Value="3.0" />
        <Var Name="MoveSpeedFactor" Value="1.0" />
        <Var Name="MoveThrowImpulse" Value="2.5" />
        <Var Name="CanInteractWithStaticBody" Value="true" />
        <Var Name="MinLimitRange" Value="5.0" />
        <Var Name="MaxLimitRange" Value="5.0" />
        <Var Name="MinLimitSound" Value="" />
        <Var Name="MaxLimitSound" Value="" />
        <Var Name="StuckSound" Value="" />
        <Var Name="MiddleAngleAmount" Value="0" />
        <Var Name="AutoMoveToAngle" Value="false" />
        <Var Name="AutoMoveSpeedFactor" Value="2" />
        <Var Name="AutoMoveMaxSpeed" Value="8" />
        <Var Name="AutoMoveGoal" Value="Middle" />
    </UserDefinedVariables>
</Entity>

trying to fix this for a lang period Tongue but not succesfull yet Sad
03-18-2011, 05:00 PM
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