does anybody know why the game crash, when i add the model in my map?
bone_saw_joint.snt script :
<Entity>
<EditorSession>
<Performance CamClipPlanes="0.05 1000" LightsActive="true" PSActive="true" ShowFog="true" ShowSkybox="true" WorldReflection="true" />
<ViewportConfig BGColor="0.2 0.2 0.2 1" GAmbientLight="true" GPointLight="true" GridSnap="false" GridSnapSeparation="0.25" SelectedViewport="3" UsingEnlargedViewport="true">
<Viewport CameraPosition="0 0 180" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="2" Preset="0" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
<Viewport CameraPosition="180 0 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="0" Preset="1" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
<Viewport CameraPosition="0 180 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="1" Preset="2" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
<Viewport CameraPosition="0.00569186 0.179964 0.187193" CameraTarget="0 0 0" CameraZoom="5.26013" GridHeight="0" GridPlane="1" Preset="3" RenderMode="0" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
</ViewportConfig>
</EditorSession>
<ModelData>
<Entities />
<Mesh Filename="entities/item/bone_saw/bone_saw.dae">
<SubMesh Active="true" ID="0" Material="" Name="polySurface1" Rotation="-1.5708 0 0" Scale="1 1 1" SubMeshID="0" Tag="" WorldPos="0 0 0" />
</Mesh>
<Bones />
<Shapes>
<BodyShape Active="true" ID="1" Name="Shape_1" RelativeRotation="0 0 0" RelativeScale="0.178361 0.0589766 0.0589766" RelativeTranslation="0 0 0" Rotation="0 0 0" Scale="0.178361 0.0589766 0.0589766" ShapeType="Box" Tag="" WorldPos="0.104248 0 -0.124965" />
</Shapes>
<Bodies>
<Body Active="true" AngularDamping="0" BlocksSound="false" BuoyancyDensityMul="1" CanAttachCharacter="false" CollideCharacter="false" CollideNonCharacter="true" ContinuousCollision="true" HasGravity="true" ID="2" LinearDamping="0" Mass="4" Material="Wood" MaxAngularSpeed="0" MaxLinearSpeed="0" Name="Body_1" PushedByCharacterGravity="false" Rotation="0 0 0" Scale="1 1 1" Tag="" UseSurfaceEffects="true" Volatile="false" WorldPos="0.104248 0 -0.124965">
<Children>
<Child ID="0" />
</Children>
<Shape ID="1" />
</Body>
</Bodies>
<Joints>
<JointSlider Active="true" BreakForce="0" BreakSound="break_wood_metal.snt" Breakable="false" CollideBodies="true" ConnectedChildBodyID="2" ConnectedParentBodyID="-1" ID="3" LimitStepCount="0" MaxDistance="0.25" MaxLimitMaxSpeed="0" MaxLimitMinSpeed="0" MaxLimitSound="" MaxMoveFreq="1.1" MaxMoveFreqSpeed="0.7" MaxMoveSpeed="2" MaxMoveVolume="0.8" MiddleMoveSpeed="0.5" MiddleMoveVolume="0.5" MinDistance="-0.25" MinLimitMaxSpeed="0" MinLimitMinSpeed="0" MinLimitSound="" MinMoveFreq="0.95" MinMoveFreqSpeed="0.2" MinMoveSpeed="0.1" MinMoveVolume="0.01" MoveSound="26_saw.snt" MoveType="Linear" Name="JointSlider_1" PinDir="-1 -3.61999e-006 0" Rotation="0 0 1.5708" Scale="1 1 1" StickyMaxLimit="false" StickyMinLimit="false" Stiffness="0" Tag="" WorldPos="-0.0914966 0 -0.0117045" />
</Joints>
<Animations />
</ModelData>
<UserDefinedVariables EntitySubType="" EntityType="Lever">
<Var Name="Health" Value="100" />
<Var Name="Toughness" Value="0" />
<Var Name="MaxFocusDistance" Value="1" />
<Var Name="MainPhysicsBody" Value="" />
<Var Name="ShowMesh" Value="true" />
<Var Name="DissolveOnDestruction" Value="false" />
<Var Name="DissolveTime" Value="1.0" />
<Var Name="EffectsOnSound" Value="" />
<Var Name="EffectsOffSound" Value="" />
<Var Name="EffectsOnTime" Value="1" />
<Var Name="EffectsOffTime" Value="1" />
<Var Name="EffectsOffLightColor" Value="0 0 0 0" />
<Var Name="EffectsOffLightRadius" Value="-1" />
<Var Name="ShowHints" Value="true" />
<Var Name="StaticMoveCheckCollision" Value="false" />
<Var Name="StaticMoveStartSound" Value="" />
<Var Name="StaticMoveStopSound" Value="" />
<Var Name="StaticMoveLoopSound" Value="" />
<Var Name="RandomizeAnimationStart" Value="true" />
<Var Name="MoveMaxSpeed" Value="2" />
<Var Name="MoveSlowDownFactor" Value="3.0" />
<Var Name="MoveSpeedFactor" Value="1.0" />
<Var Name="MoveThrowImpulse" Value="2.5" />
<Var Name="CanInteractWithStaticBody" Value="true" />
<Var Name="MinLimitRange" Value="5.0" />
<Var Name="MaxLimitRange" Value="5.0" />
<Var Name="MinLimitSound" Value="" />
<Var Name="MaxLimitSound" Value="" />
<Var Name="StuckSound" Value="" />
<Var Name="MiddleAngleAmount" Value="0" />
<Var Name="AutoMoveToAngle" Value="false" />
<Var Name="AutoMoveSpeedFactor" Value="2" />
<Var Name="AutoMoveMaxSpeed" Value="8" />
<Var Name="AutoMoveGoal" Value="Middle" />
</UserDefinedVariables>
</Entity>
trying to fix this for a lang period
but not succesfull yet