Pandemoneus
Senior Member
Posts: 328
Threads: 2
Joined: Sep 2010
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RE: Fancy door + quest scripting.
That's why you put it into both in your main folder and into custom stories, so you know you included it.
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03-23-2011, 11:49 AM |
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Streetboat
Posting Freak
Posts: 1,099
Threads: 40
Joined: Mar 2011
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RE: Fancy door + quest scripting.
So, I'm having editor issues this time. For some reason, something is causing my map file to no longer update any static props I add. I can see them just fine in the editor, they're there all right, but when I play in-game, any static prop I add is invisible, but entities and otherwise show up just fine. It started at some arbitrary point when I deleted some rock mesh or something, and that mesh shows up in the game but not the editor, so I can't even delete it. Renaming the map to something else and telling the custom settings to load it fixes it and updates the static props, but once I rename the .hps file to suit the new name, it reverts back to how it was! I'm really confused.
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03-24-2011, 09:59 AM |
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