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		| Austums   Member
 
 Posts: 60
 Threads: 11
 Joined: Mar 2011
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			| Use key to unlock door script, but the script crashes my level? 
 
				Hi guys. I just added this to my hps void OnStart(){
 AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_25",3.0f, "");
 AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_17",3.0f, "");
 AddEntityCollideCallback("Player", "Scream_1", "Scream_1", true, 1);
 AddEntityCollideCallback("Player", "Monster_1", "MonsterFunc1", true, 1);
 AddUseItemCallback("", "key_study_1", "level_wood_1", "KeyOnDoor", true);
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetLevelDoorLocked("level_wood_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "level_wood_1", 0.0f, true);
 }
The AddUseItemCallback is where the key stuff starts, obviously.
 
I don't see what the problem is. I named everything correctly.
 
Oh, here's the error I get
 
main (28,5) : ERR: No matching signatures to 'SetLevelDoorLocked(string@&, const bool, const bool)'
			
				
(This post was last modified: 03-23-2011, 06:22 PM by Austums.)
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	| 03-23-2011, 06:19 PM |  |  
	
		| Viperdream   Member
 
 Posts: 124
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 Joined: Jan 2011
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			| RE: Use key to unlock door script, but the script crashes my level? 
 
				What does the error say? 
EDIT: 
Nevermind, this is what's wrong, you left the name open.
 AddUseItemCallback("KeyOnDoor", "key_study_1", "level_wood_1", "KeyOnDoor", true);  //Fix'd code
This should help
			
 
				
(This post was last modified: 03-23-2011, 06:25 PM by Viperdream.)
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	| 03-23-2011, 06:22 PM |  |  
	
		| Austums   Member
 
 Posts: 60
 Threads: 11
 Joined: Mar 2011
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			| RE: Use key to unlock door script, but the script crashes my level? 
 
				Updated my original post with the error. 
 
Still getting an error :/
 
ERR: No matching signatures to 'SetLevelDoorLocked(string@&, const bool, const bool)' 
 
I'll post my entire script. Everything works fine when I take out this new door script, btw. Also thank you for your help!
 void OnEnter(){
 AddTimer("FadeIntro", 0, "FadeIntro");
 }
 
 void FadeIntro(string &in asTimer)
 {
 FadeOut(0);
 FadeIn(6);
 PlaySoundAtEntity("Startle_1", "react_scare.snt", "Startle_1", 0, false);
 }
 
 void OnLeave()
 {
 }
 
 void OnStart()
 {
 AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_25",3.0f, "");
 AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_17",3.0f, "");
 AddEntityCollideCallback("Player", "Scream_1", "Scream_1", true, 1);
 AddEntityCollideCallback("Player", "Monster_1", "MonsterFunc1", true, 1);
 AddUseItemCallback("KeyOnDoor", "key_study_1", "level_wood_1", "KeyOnDoor", true);
 
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetLevelDoorLocked("level_wood_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "level_wood_1", 0.0f, true);
 }
 
 void MonsterFunc1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 }
 void Scream_1(string &in asParent, string &in asChild, int alStates)
 {
 AddTimer("Somenamedoesntreallymatter", 3.0f, "Scream_Trigger");
 }
 
 void Scream_Trigger(string &in asTimer)
 {
 PlaySoundAtEntity("Scream_1", "12_girl_scream.snt", "Scream_1", 0, false);
 PlaySoundAtEntity("Scream_1", "react_scare.snt", "Scream_1", 0, false);
 StartPlayerLookAt("LookArea_1", 2, 2, "");
 AddTimer("Somenamedoesntreallymatter", 2.0f, "LookArea_Trigger");
 }
 void LookArea_Trigger(string &in asTimer)
 {
 StopPlayerLookAt();
 }
				
(This post was last modified: 03-23-2011, 06:29 PM by Austums.)
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	| 03-23-2011, 06:23 PM |  |  
	
		| Viperdream   Member
 
 Posts: 124
 Threads: 16
 Joined: Jan 2011
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			| RE: Use key to unlock door script, but the script crashes my level? 
 
				Wait, now I see the problem 
Remove the last "true" of the SetLevelDoorLocked
 
Level doors don't have an effect   
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	| 03-23-2011, 06:30 PM |  |  
	
		| Austums   Member
 
 Posts: 60
 Threads: 11
 Joined: Mar 2011
 Reputation: 
0
 | 
			| RE: Use key to unlock door script, but the script crashes my level? 
 
				Good news is the level ran!
 Bad news is, the door wasn't even locked. xD Do I lock a door from the Level Editor?
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	| 03-23-2011, 06:33 PM |  |  
	
		| Viperdream   Member
 
 Posts: 124
 Threads: 16
 Joined: Jan 2011
 Reputation: 
0
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			| RE: Use key to unlock door script, but the script crashes my level? 
 
				Yup 
You can also do that in the script with
 void OnStart(){
 SetLevelDoorLocked("level_door", true);
 }
But that's kind of a waste of time   
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	| 03-23-2011, 06:35 PM |  |  |