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FrictionalGames OpenGL Hero
Tanshaydar Offline
From Beyond

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#31
RE: FrictionalGames OpenGL Hero

Since I don't have a X360, not my problem

04-13-2011, 11:58 PM
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gandalf91 Offline
Senior Member

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#32
RE: FrictionalGames OpenGL Hero

Yeah, I believe he's right about xBox and the support limited to DirectX only. It would especially make sense seeing how cheap/stingy Microsoft is about everything...
04-14-2011, 05:52 AM
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KavazovAngel Offline
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#33
RE: FrictionalGames OpenGL Hero

(03-27-2011, 01:36 PM)Tanshaydar Wrote: Well, Microsoft is the one who ruined all programming terms. I know a lot of people who calls themselves programmer, yet cannot do anything without Microsoft libraries.

:laugh: Okay, please stop there... :laugh:
04-14-2011, 06:05 AM
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marzy Offline
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#34
RE: FrictionalGames OpenGL Hero

(04-13-2011, 11:58 PM)Tanshaydar Wrote: Since I don't have a X360, not my problem

Aww cute. Next time use Google though Wink
04-15-2011, 01:10 AM
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Spooder Wekd Offline
Senior Member

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#35
RE: FrictionalGames OpenGL Hero

Programming with openGL isn't any harder than directx. I prefer openGL actually...
04-15-2011, 06:59 PM
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Neotyguy40 Offline
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#36
RE: FrictionalGames OpenGL Hero

You know, with all this talk of OpenGL and DirectX...

Why can't we just have low-level access to the graphics cards? I would prefer to use that rather than APIs that have already been made...
04-16-2011, 06:16 PM
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Tanshaydar Offline
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#37
RE: FrictionalGames OpenGL Hero

(04-16-2011, 06:16 PM)Neotyguy40 Wrote: You know, with all this talk of OpenGL and DirectX...

Why can't we just have low-level access to the graphics cards? I would prefer to use that rather than APIs that have already been made...

It's the same reason why some companies uses existing game engines instead of writing one for themselves.

04-16-2011, 11:00 PM
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hollowleviathan Offline
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#38
RE: FrictionalGames OpenGL Hero

Because D3D and OGL versions are well defined lists of what visuals/effects you can call to the video cards that support them, and are middleware that reduces the development time so that your game can come out while it's still competitive/attractive for the modern scene.
04-19-2011, 12:47 AM
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MooseTheScared Offline
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#39
RE: FrictionalGames OpenGL Hero

(04-16-2011, 06:16 PM)Neotyguy40 Wrote: Why can't we just have low-level access to the graphics cards?

For the same reason why we use operating systems instead of manually interacting with the hardware.
04-20-2011, 01:47 PM
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